diff --git a/renderdoc/driver/d3d12/d3d12_hooks.cpp b/renderdoc/driver/d3d12/d3d12_hooks.cpp index 5ba4cf53d..b3be6f496 100644 --- a/renderdoc/driver/d3d12/d3d12_hooks.cpp +++ b/renderdoc/driver/d3d12/d3d12_hooks.cpp @@ -180,6 +180,9 @@ private: } const bool EnableDebugLayer = +#if 1 // toggle on/off if you want debug layer during replay + RenderDoc::Inst().IsReplayApp() || +#endif (m_EnabledHooks && !reading && RenderDoc::Inst().GetCaptureOptions().APIValidation); if(EnableDebugLayer)