From e2c6dc0317e5a821730c356d800f48bf626ab75d Mon Sep 17 00:00:00 2001 From: baldurk Date: Fri, 10 Aug 2018 17:00:33 +0100 Subject: [PATCH] Remove unused function --- .../PipelineState/PipelineStateViewer.cpp | 28 ------------------- .../PipelineState/PipelineStateViewer.h | 2 -- 2 files changed, 30 deletions(-) diff --git a/qrenderdoc/Windows/PipelineState/PipelineStateViewer.cpp b/qrenderdoc/Windows/PipelineState/PipelineStateViewer.cpp index 3a88456b6..29be76108 100644 --- a/qrenderdoc/Windows/PipelineState/PipelineStateViewer.cpp +++ b/qrenderdoc/Windows/PipelineState/PipelineStateViewer.cpp @@ -549,34 +549,6 @@ void PipelineStateViewer::setMeshViewPixmap(RDLabel *meshView) }); } -bool PipelineStateViewer::PrepareShaderEditing(const ShaderReflection *shaderDetails, - QString &entryFunc, rdcstrpairs &files) -{ - if(!shaderDetails->debugInfo.files.empty()) - { - entryFunc = shaderDetails->entryPoint; - - QStringList uniqueFiles; - - for(const ShaderSourceFile &s : shaderDetails->debugInfo.files) - { - QString filename = s.filename; - if(uniqueFiles.contains(filename.toLower())) - { - qWarning() << lit("Duplicate full filename") << filename; - continue; - } - uniqueFiles.push_back(filename.toLower()); - - files.push_back(make_rdcpair(s.filename, s.contents)); - } - - return true; - } - - return false; -} - void PipelineStateViewer::MakeShaderVariablesHLSL(bool cbufferContents, const rdcarray &vars, QString &struct_contents, QString &struct_defs) diff --git a/qrenderdoc/Windows/PipelineState/PipelineStateViewer.h b/qrenderdoc/Windows/PipelineState/PipelineStateViewer.h index 695ec14c7..001dd35c7 100644 --- a/qrenderdoc/Windows/PipelineState/PipelineStateViewer.h +++ b/qrenderdoc/Windows/PipelineState/PipelineStateViewer.h @@ -88,8 +88,6 @@ private: QMenu *editMenus[6] = {}; - bool PrepareShaderEditing(const ShaderReflection *shaderDetails, QString &entryFunc, - rdcstrpairs &files); QString GenerateHLSLStub(const ShaderReflection *shaderDetails, const QString &entryFunc); void EditShader(ResourceId id, ShaderStage shaderType, const rdcstr &entry, ShaderCompileFlags compileFlags, ShaderEncoding encoding, const rdcstrpairs &files);