From e4e1e27814f540f1e3239ec2d08b41432cf1c4bd Mon Sep 17 00:00:00 2001 From: Jake Turner Date: Thu, 26 Jun 2025 13:32:44 +0100 Subject: [PATCH] Use const reference array for GetThreadRefs() Small optimisation --- renderdoc/driver/shaders/dxil/dxil_debug.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/shaders/dxil/dxil_debug.cpp b/renderdoc/driver/shaders/dxil/dxil_debug.cpp index 58dbc4de6..a92d4f460 100644 --- a/renderdoc/driver/shaders/dxil/dxil_debug.cpp +++ b/renderdoc/driver/shaders/dxil/dxil_debug.cpp @@ -9631,7 +9631,7 @@ rdcarray Debugger::ContinueDebug(DebugAPIWrapper *apiWrapper) if(!tangle.IsAliveActive()) continue; - rdcarray threadRefs = tangle.GetThreadRefs(); + const rdcarray &threadRefs = tangle.GetThreadRefs(); // calculate the current active thread mask from the threads in the tangle { // one bool per workgroup thread