From e53f50ce0301b0171b7d590af489c8d5804d6fc4 Mon Sep 17 00:00:00 2001 From: baldurk Date: Sun, 15 May 2016 20:09:42 +0200 Subject: [PATCH] A couple of FAQ questions not properly header'd --- docs/getting_started/faq.rst | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/docs/getting_started/faq.rst b/docs/getting_started/faq.rst index 367fbcd20..62cdb0654 100644 --- a/docs/getting_started/faq.rst +++ b/docs/getting_started/faq.rst @@ -25,7 +25,9 @@ Where did the name come from? ----------------------------- All of the good names were taken :-(. + Who can I contact about bugs, feature requests, other queries? +-------------------------------------------------------------- At the moment there's just me at the wheel - feel free to contact me at Contact me if you have anything you'd like to ask or suggest. I use a github repository for tracking bugs and feature requests so that's the best place to file an issue. @@ -183,7 +185,9 @@ Querying an ID3D11Device for UUID ``{A7AA6116-9C8D-4BBA-9083-B4D816B71B78}`` wil #define GL_DEBUG_TOOL_PURPOSE_EXT 0x678B A similar extension for Vulkan will be proposed after release. + My shaders have 'cbuffer0' and unnamed variables, how do I get proper debug info? +--------------------------------------------------------------------------------- If you get textures that are just named 'texture0' and 'texture1' or constant/uniform buffers named 'cbuffer2' then this indicates that you have stripped optional reflection/debug information out of your shaders.