diff --git a/qrenderdoc/Windows/PipelineState/D3D11PipelineStateViewer.cpp b/qrenderdoc/Windows/PipelineState/D3D11PipelineStateViewer.cpp index 6c38e4d89..270d5a581 100644 --- a/qrenderdoc/Windows/PipelineState/D3D11PipelineStateViewer.cpp +++ b/qrenderdoc/Windows/PipelineState/D3D11PipelineStateViewer.cpp @@ -2270,9 +2270,9 @@ void D3D11PipelineStateViewer::on_debugThread_clicked() uint32_t t[3]; } thread = { // g[] - (uint32_t)ui->groupX->value(), (uint32_t)ui->groupY->value(), (uint32_t)ui->groupZ->value(), + {(uint32_t)ui->groupX->value(), (uint32_t)ui->groupY->value(), (uint32_t)ui->groupZ->value()}, // t[] - (uint32_t)ui->threadX->value(), (uint32_t)ui->threadY->value(), (uint32_t)ui->threadZ->value(), + {(uint32_t)ui->threadX->value(), (uint32_t)ui->threadY->value(), (uint32_t)ui->threadZ->value()}, }; m_Ctx.Replay().AsyncInvoke([this, thread](IReplayController *r) {