From e65bc4506ee35d1e2cb9f67e31febc027ba68b8f Mon Sep 17 00:00:00 2001 From: baldurk Date: Thu, 3 May 2018 16:26:54 +0100 Subject: [PATCH] Don't unwrap DSV that should be passed through as wrapped --- renderdoc/driver/d3d12/d3d12_overlay.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/renderdoc/driver/d3d12/d3d12_overlay.cpp b/renderdoc/driver/d3d12/d3d12_overlay.cpp index 3a4571abb..c024025a4 100644 --- a/renderdoc/driver/d3d12/d3d12_overlay.cpp +++ b/renderdoc/driver/d3d12/d3d12_overlay.cpp @@ -890,11 +890,7 @@ ResourceId D3D12Replay::RenderOverlay(ResourceId texid, CompType typeHint, Debug Vec4f viewport(rs.views[0].Width, rs.views[0].Height); if(rs.dsv.ptr) - { - D3D12_CPU_DESCRIPTOR_HANDLE realDSV = Unwrap(rs.dsv); - - list->OMSetRenderTargets(1, &rtv, TRUE, &realDSV); - } + list->OMSetRenderTargets(1, &rtv, TRUE, &rs.dsv); list->RSSetViewports(1, &rs.views[0]);