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Match SPIR-V version as much as possible when rebuilding shaders
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@@ -88,7 +88,7 @@ ShaderToolOutput ShaderProcessingTool::DisassembleShader(QWidget *window,
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ShaderToolOutput ShaderProcessingTool::CompileShader(QWidget *window, rdcstr source,
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rdcstr entryPoint, ShaderStage stage,
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rdcstr arguments) const
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rdcstr spirvVer, rdcstr arguments) const
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{
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return {};
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}
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