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Match SPIR-V version as much as possible when rebuilding shaders
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@@ -4415,7 +4415,7 @@ void TextureViewer::reloadCustomShaders(const QString &filter)
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}
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ShaderToolOutput out =
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tool.CompileShader(this, source, "main", ShaderStage::Pixel, "");
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tool.CompileShader(this, source, "main", ShaderStage::Pixel, "", "");
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errors = out.log;
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