Match SPIR-V version as much as possible when rebuilding shaders

This commit is contained in:
baldurk
2023-08-22 13:41:39 +01:00
parent 02933fb6a6
commit e7430226e9
9 changed files with 60 additions and 10 deletions
+1 -1
View File
@@ -4415,7 +4415,7 @@ void TextureViewer::reloadCustomShaders(const QString &filter)
}
ShaderToolOutput out =
tool.CompileShader(this, source, "main", ShaderStage::Pixel, "");
tool.CompileShader(this, source, "main", ShaderStage::Pixel, "", "");
errors = out.log;