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Add a couple of valgrind system leaks to ignore
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@@ -240,6 +240,24 @@
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fun:_ZN12VulkanReplay14GetTextureDataE10ResourceIdjj19FormatComponentTypebbffRm
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}
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# This seems to just be an implementation detail that allocates error messages
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{
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dlerrorLeak
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Memcheck:Leak
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fun:calloc
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fun:_dlerror_run
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...
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}
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# No shutdown function for XinitThreads, so ignore it leaking
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{
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XInitThreadsLeak
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Memcheck:Leak
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fun:malloc
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fun:XInitThreads
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...
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}
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# Temporary leak - to be fixed, but has to happen upstream
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{
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glslangLeaks
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