Add a couple of valgrind system leaks to ignore

This commit is contained in:
baldurk
2017-09-01 18:02:36 +01:00
parent 4c08c83e87
commit e790c39f5f
+18
View File
@@ -240,6 +240,24 @@
fun:_ZN12VulkanReplay14GetTextureDataE10ResourceIdjj19FormatComponentTypebbffRm
}
# This seems to just be an implementation detail that allocates error messages
{
dlerrorLeak
Memcheck:Leak
fun:calloc
fun:_dlerror_run
...
}
# No shutdown function for XinitThreads, so ignore it leaking
{
XInitThreadsLeak
Memcheck:Leak
fun:malloc
fun:XInitThreads
...
}
# Temporary leak - to be fixed, but has to happen upstream
{
glslangLeaks