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Implement proper pixel picking via RenderTexture & F32 readback
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@@ -41,7 +41,6 @@ On capture:
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On replay:
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* Only 2D non-array non-integer textures can currently be displayed.
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* Pixel values aren't fetched.
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* Thumbnail images aren't rendered (causes crashes/halts on nvidia's driver).
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* Auto texture range-fit or histogram display is not implemented.
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* Debug overlays aren't implemented.
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