Implement proper pixel picking via RenderTexture & F32 readback

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baldurk committed 2016-02-07 18:43:32 +01:00
1 parent 4ebbf09364
commit e841bd9969
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@@ -41,7 +41,6 @@ On capture:
On replay:
* Only 2D non-array non-integer textures can currently be displayed.
* Pixel values aren't fetched.
* Thumbnail images aren't rendered (causes crashes/halts on nvidia's driver).
* Auto texture range-fit or histogram display is not implemented.
* Debug overlays aren't implemented.