Report supported windowing systems from replay, and choose which to use

* This is primarily for vulkan, which supports either xlib or xcb (and
  not necessarily both). GL still only supports xlib, windows and
  android only support one system regardless of API.
* This should also support xlib again for fetching keystates etc.
This commit is contained in:
baldurk
2016-07-22 18:23:30 +02:00
parent c1070053db
commit ebb889a7ee
35 changed files with 607 additions and 155 deletions
+49 -8
View File
@@ -1,3 +1,8 @@
#if defined(__linux__)
#define RENDERDOC_WINDOWING_XLIB 1
#define RENDERDOC_WINDOWING_XCB 1
#endif
#include "TextureViewer.h"
#include "Code/Core.h"
#include "FlowLayout.h"
@@ -5,6 +10,7 @@
#if defined(__linux__)
#include <GL/glx.h>
#include <X11/Xlib.h>
#include <xcb/xcb.h>
#include <QX11Info>
#endif
@@ -162,19 +168,54 @@ void TextureViewer::on_render_clicked(QMouseEvent *e)
void TextureViewer::OnLogfileLoaded()
{
#if defined(WIN32)
HWND wnd = (HWND)ui->render->winId();
#elif defined(__linux__)
xcb_connection_t *display = QX11Info::connection();
xcb_window_t window = (xcb_window_t)ui->render->winId();
void *connectionScreenWindow[3] = {(void *)display, (void *)0, (void *)(uintptr_t)window};
void *wnd = connectionScreenWindow;
WindowingSystem system = eWindowingSystem_Win32;
HWND wnd = (HWND)ui->render->winId();
#elif defined(__linux__)
XCBWindowData xcb = {
QX11Info::connection(), (xcb_window_t)ui->render->winId(),
};
XlibWindowData xlib = {QX11Info::display(), (Drawable)ui->render->winId()};
rdctype::array<WindowingSystem> systems;
m_Core->Renderer()->BlockInvoke(
[&systems](IReplayRenderer *r) { r->GetSupportedWindowSystems(&systems); });
WindowingSystem system = eWindowingSystem_Unknown;
void *wnd = NULL;
// prefer XCB
for(int32_t i = 0; i < systems.count; i++)
{
if(systems[i] == eWindowingSystem_XCB)
{
system = eWindowingSystem_XCB;
wnd = &xcb;
break;
}
}
for(int32_t i = 0; wnd == NULL && i < systems.count; i++)
{
if(systems[i] == eWindowingSystem_Xlib)
{
system = eWindowingSystem_Xlib;
wnd = &xlib;
break;
}
}
#else
#error "Unknown platform"
#endif
m_Core->Renderer()->BlockInvoke([wnd, this](IReplayRenderer *r) {
m_Output = r->CreateOutput(wnd, eOutputType_TexDisplay);
m_Core->Renderer()->BlockInvoke([system, wnd, this](IReplayRenderer *r) {
m_Output = r->CreateOutput(system, wnd, eOutputType_TexDisplay);
ui->render->SetOutput(m_Output);
OutputConfig c = {eOutputType_TexDisplay};