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Report supported windowing systems from replay, and choose which to use
* This is primarily for vulkan, which supports either xlib or xcb (and not necessarily both). GL still only supports xlib, windows and android only support one system regardless of API. * This should also support xlib again for fetching keystates etc.
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@@ -47,8 +47,8 @@ void DisplayRendererPreview(ReplayRenderer *renderer, TextureDisplay &displayCfg
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{
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ANativeWindow *connectionScreenWindow = android_state->window;
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ReplayOutput *out =
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ReplayRenderer_CreateOutput(renderer, connectionScreenWindow, eOutputType_TexDisplay);
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ReplayOutput *out = ReplayRenderer_CreateOutput(renderer, eWindowingSystem_Android,
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connectionScreenWindow, eOutputType_TexDisplay);
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OutputConfig c = {eOutputType_TexDisplay};
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