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https://github.com/baldurk/renderdoc.git
synced 2026-05-04 09:00:44 +00:00
Report supported windowing systems from replay, and choose which to use
* This is primarily for vulkan, which supports either xlib or xcb (and not necessarily both). GL still only supports xlib, windows and android only support one system regardless of API. * This should also support xlib again for fetching keystates etc.
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@@ -24,23 +24,47 @@
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******************************************************************************/
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#include "renderdoccmd.h"
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#include <X11/Xlib-xcb.h>
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#include <iconv.h>
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#include <locale.h>
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#include <replay/renderdoc_replay.h>
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#include <signal.h>
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#include <string.h>
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#include <unistd.h>
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#include <xcb/xcb.h>
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#include <string>
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#define RENDERDOC_WINDOWING_XLIB 1
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#define RENDERDOC_WINDOWING_XCB 1
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#include <replay/renderdoc_replay.h>
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using std::string;
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void DisplayRendererPreview(ReplayRenderer *renderer, TextureDisplay &displayCfg, uint32_t width,
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uint32_t height)
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{
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int scr;
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// need to create a hybrid setup xlib and xcb in case only one or the other is supported.
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// We'll prefer xcb
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Display *display = XOpenDisplay(NULL);
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if(display == NULL)
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{
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std::cerr << "Couldn't open X Display" << std::endl;
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return;
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}
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int scr = DefaultScreen(display);
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xcb_connection_t *connection = XGetXCBConnection(display);
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if(connection == NULL)
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{
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XCloseDisplay(display);
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std::cerr << "Couldn't get XCB connection from Xlib Display" << std::endl;
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return;
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}
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XSetEventQueueOwner(display, XCBOwnsEventQueue);
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xcb_connection_t *connection = xcb_connect(NULL, &scr);
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const xcb_setup_t *setup = xcb_get_setup(connection);
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xcb_screen_iterator_t iter = xcb_setup_roots_iterator(setup);
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while(scr-- > 0)
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@@ -76,11 +100,49 @@ void DisplayRendererPreview(ReplayRenderer *renderer, TextureDisplay &displayCfg
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xcb_map_window(connection, window);
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void *connectionScreenWindow[] = {(void *)connection, (void *)(uintptr_t)scr,
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(void *)(uintptr_t)window};
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rdctype::array<WindowingSystem> systems;
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ReplayRenderer_GetSupportedWindowSystems(renderer, &systems);
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ReplayOutput *out =
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ReplayRenderer_CreateOutput(renderer, connectionScreenWindow, eOutputType_TexDisplay);
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bool xcb = false, xlib = false;
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for(int32_t i = 0; i < systems.count; i++)
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{
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if(systems[i] == eWindowingSystem_Xlib)
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xlib = true;
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if(systems[i] == eWindowingSystem_XCB)
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xcb = true;
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}
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ReplayOutput *out = NULL;
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// prefer xcb
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if(xcb)
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{
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XCBWindowData windowData;
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windowData.connection = connection;
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windowData.window = window;
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out = ReplayRenderer_CreateOutput(renderer, eWindowingSystem_XCB, &windowData,
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eOutputType_TexDisplay);
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}
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else if(xlib)
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{
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XlibWindowData windowData;
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windowData.display = display;
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windowData.window = (Drawable)window; // safe to cast types
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out = ReplayRenderer_CreateOutput(renderer, eWindowingSystem_Xlib, &windowData,
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eOutputType_TexDisplay);
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}
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else
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{
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std::cerr << "Neither XCB nor XLib are supported, can't create window." << std::endl;
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std::cerr << "Supported systems: ";
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for(int32_t i = 0; i < systems.count; i++)
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std::cerr << systems[i] << std::endl;
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std::cerr << std::endl;
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return;
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}
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OutputConfig c = {eOutputType_TexDisplay};
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