From ece0725d8e9e239a8849d0636b628ef5c7df8553 Mon Sep 17 00:00:00 2001 From: baldurk Date: Mon, 19 Sep 2016 17:48:04 +0200 Subject: [PATCH] Fix display of mips with D3D12 texture display hack --- renderdoc/driver/d3d12/d3d12_debug.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/d3d12/d3d12_debug.cpp b/renderdoc/driver/d3d12/d3d12_debug.cpp index 4a71b8f8e..d580093f8 100644 --- a/renderdoc/driver/d3d12/d3d12_debug.cpp +++ b/renderdoc/driver/d3d12/d3d12_debug.cpp @@ -1552,7 +1552,7 @@ bool D3D12DebugManager::RenderTexture(TextureDisplay cfg, bool blendAlpha) srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D; srvDesc.Format = GetTypedFormat(resource->GetDesc().Format, cfg.typeHint); srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING; - srvDesc.Texture2D.MipLevels = 1; + srvDesc.Texture2D.MipLevels = ~0U; srvDesc.Texture2D.MostDetailedMip = 0; srvDesc.Texture2D.PlaneSlice = 0; srvDesc.Texture2D.ResourceMinLODClamp = 0.0f;