Be more precise with texture remapping to handle integer textures

This commit is contained in:
baldurk
2019-11-26 17:38:26 +00:00
parent 45144ed478
commit edc8fb6bd6
31 changed files with 646 additions and 165 deletions
+2
View File
@@ -112,6 +112,7 @@ RESOURCE_mesh_hlsl TYPE_EMBED "hlsl/mesh.hlsl"
RESOURCE_texdisplay_hlsl TYPE_EMBED "hlsl/texdisplay.hlsl"
RESOURCE_pixelhistory_hlsl TYPE_EMBED "hlsl/pixelhistory.hlsl"
RESOURCE_quadoverdraw_hlsl TYPE_EMBED "hlsl/quadoverdraw.hlsl"
RESOURCE_texremap_hlsl TYPE_EMBED "hlsl/texremap.hlsl"
RESOURCE_sourcecodepro_ttf TYPE_EMBED "sourcecodepro.ttf"
@@ -143,6 +144,7 @@ RESOURCE_glsl_gles_texsample_h TYPE_EMBED "glsl/gles_texsample.h"
RESOURCE_glsl_gltext_vert TYPE_EMBED "glsl/gltext.vert"
RESOURCE_glsl_gltext_frag TYPE_EMBED "glsl/gltext.frag"
RESOURCE_glsl_glsl_globals_h TYPE_EMBED "glsl/glsl_globals.h"
RESOURCE_glsl_texremap_frag TYPE_EMBED "glsl/texremap.frag"
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////