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Be more precise with texture remapping to handle integer textures
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@@ -112,6 +112,7 @@ RESOURCE_mesh_hlsl TYPE_EMBED "hlsl/mesh.hlsl"
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RESOURCE_texdisplay_hlsl TYPE_EMBED "hlsl/texdisplay.hlsl"
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RESOURCE_pixelhistory_hlsl TYPE_EMBED "hlsl/pixelhistory.hlsl"
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RESOURCE_quadoverdraw_hlsl TYPE_EMBED "hlsl/quadoverdraw.hlsl"
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RESOURCE_texremap_hlsl TYPE_EMBED "hlsl/texremap.hlsl"
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RESOURCE_sourcecodepro_ttf TYPE_EMBED "sourcecodepro.ttf"
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@@ -143,6 +144,7 @@ RESOURCE_glsl_gles_texsample_h TYPE_EMBED "glsl/gles_texsample.h"
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RESOURCE_glsl_gltext_vert TYPE_EMBED "glsl/gltext.vert"
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RESOURCE_glsl_gltext_frag TYPE_EMBED "glsl/gltext.frag"
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RESOURCE_glsl_glsl_globals_h TYPE_EMBED "glsl/glsl_globals.h"
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RESOURCE_glsl_texremap_frag TYPE_EMBED "glsl/texremap.frag"
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#ifndef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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