Update C# vulkan pipeline state structs to match

This commit is contained in:
baldurk
2016-02-07 18:43:00 +01:00
parent 915f0b0b6c
commit ee1460dcaa
2 changed files with 4 additions and 10 deletions
@@ -905,8 +905,8 @@ namespace renderdocui.Windows.PipelineState
depthWrite.Image = state.DS.depthWriteEnable ? tick : cross;
stencilEnable.Image = state.DS.stencilTestEnable ? tick : cross;
stencilReadMask.Text = state.DS.StencilReadMask.ToString("X2");
stencilWriteMask.Text = state.DS.StencilWriteMask.ToString("X2");
stencilReadMask.Text = state.DS.front.compareMask.ToString("X2");
stencilWriteMask.Text = state.DS.front.writeMask.ToString("X2");
stencilRef.Text = state.DS.front.stencilref.ToString("X2");
stencilFuncs.BeginUpdate();