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Update C# vulkan pipeline state structs to match
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@@ -905,8 +905,8 @@ namespace renderdocui.Windows.PipelineState
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depthWrite.Image = state.DS.depthWriteEnable ? tick : cross;
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stencilEnable.Image = state.DS.stencilTestEnable ? tick : cross;
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stencilReadMask.Text = state.DS.StencilReadMask.ToString("X2");
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stencilWriteMask.Text = state.DS.StencilWriteMask.ToString("X2");
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stencilReadMask.Text = state.DS.front.compareMask.ToString("X2");
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stencilWriteMask.Text = state.DS.front.writeMask.ToString("X2");
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stencilRef.Text = state.DS.front.stencilref.ToString("X2");
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stencilFuncs.BeginUpdate();
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