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Account for pipeline specialisation constants when reflecting shaders
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@@ -1178,13 +1178,15 @@ only ever have one result (only one entry point per shader).
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DOCUMENT(R"(Retrieve the information about the frame contained in the capture.
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:param ResourceId pipeline: The pipeline state object, if applicable, that this shader is bound to.
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:param ResourceId shader: The shader to get reflection data for.
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:param ShaderEntryPoint entry: The entry point within the shader to reflect. May be ignored on some
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APIs
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:return: The frame information.
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:rtype: ShaderReflection
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)");
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virtual ShaderReflection *GetShader(ResourceId shader, ShaderEntryPoint entry) = 0;
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virtual ShaderReflection *GetShader(ResourceId pipeline, ResourceId shader,
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ShaderEntryPoint entry) = 0;
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DOCUMENT(R"(Retrieve the history of modifications to the selected pixel on the selected texture.
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@@ -1270,6 +1272,7 @@ only ever have one result (only one entry point per shader).
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DOCUMENT(R"(Retrieve the contents of a constant block by reading from memory or their source
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otherwise.
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:param ResourceId pipeline: The pipeline state object, if applicable, that this shader is bound to.
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:param ResourceId shader: The id of the shader to use for metadata.
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:param str entryPoint: The entry point of the shader being used. In some APIs, this is ignored.
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:param int cbufslot: The index in the :data:`ShaderReflection.constantBlocks` list to look up.
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@@ -1279,7 +1282,7 @@ otherwise.
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:return: The shader variables with their contents.
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:rtype: ``list`` of :class:`ShaderVariable`
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)");
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virtual rdcarray<ShaderVariable> GetCBufferVariableContents(ResourceId shader,
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virtual rdcarray<ShaderVariable> GetCBufferVariableContents(ResourceId pipeline, ResourceId shader,
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const char *entryPoint,
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uint32_t cbufslot, ResourceId buffer,
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uint64_t offs) = 0;
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