From eed377c23db012431e5b048b45557b0dc99a6d82 Mon Sep 17 00:00:00 2001 From: baldurk Date: Wed, 1 Apr 2015 23:26:31 +0100 Subject: [PATCH] Make sure adding both gl_in and gl_out redeclares to same string works * For everything but vertex shaders to make a separable program we need to redeclare gl_in and gl_out. If both of these end up in the same string the second insertion was trampling the first one - now they will both go in properly. --- renderdoc/driver/gl/gl_shader_refl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/gl/gl_shader_refl.cpp b/renderdoc/driver/gl/gl_shader_refl.cpp index cf3ad2ea5..29e880e56 100644 --- a/renderdoc/driver/gl/gl_shader_refl.cpp +++ b/renderdoc/driver/gl/gl_shader_refl.cpp @@ -282,7 +282,7 @@ GLuint MakeSeparableShaderProgram(const GLHookSet &gl, GLenum type, vector