From efa520474a220bbb1516ac09e4d4f493e3b83a7a Mon Sep 17 00:00:00 2001 From: Baldur Karlsson Date: Wed, 25 Jun 2014 09:23:19 +0100 Subject: [PATCH] Minor optimisation to reduce recording of redundant chunks --- renderdoc/driver/gl/wrappers/gl_framebuffer_funcs.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/renderdoc/driver/gl/wrappers/gl_framebuffer_funcs.cpp b/renderdoc/driver/gl/wrappers/gl_framebuffer_funcs.cpp index 8661d8b9f..66074f125 100644 --- a/renderdoc/driver/gl/wrappers/gl_framebuffer_funcs.cpp +++ b/renderdoc/driver/gl/wrappers/gl_framebuffer_funcs.cpp @@ -323,7 +323,15 @@ void WrappedOpenGL::glReadBuffer(GLenum mode) if(m_State == WRITING_IDLE) { if(m_ReadFramebufferRecord) + { + Chunk *last = m_ReadFramebufferRecord->GetLastChunk(); + if(last->GetChunkType() == READ_BUFFER) + { + delete last; + m_ReadFramebufferRecord->PopChunk(); + } m_ReadFramebufferRecord->AddChunk(scope.Get()); + } else m_DeviceRecord->AddChunk(scope.Get()); }