From efb0f1b061724de32fc0122d79d9e4a8b96e0e60 Mon Sep 17 00:00:00 2001 From: baldurk Date: Sat, 23 Apr 2016 15:29:21 +0200 Subject: [PATCH] Don't treat almost or totally empty frames as unsuccessful. --- renderdoc/driver/d3d11/d3d11_context.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/d3d11/d3d11_context.h b/renderdoc/driver/d3d11/d3d11_context.h index 24292138d..f419d41d2 100644 --- a/renderdoc/driver/d3d11/d3d11_context.h +++ b/renderdoc/driver/d3d11/d3d11_context.h @@ -280,7 +280,7 @@ public: void CleanupCapture(); void FreeCaptureData(); - bool HasSuccessfulCapture(CaptureFailReason &reason) { reason = m_FailureReason; return m_SuccessfulCapture && m_ContextRecord->NumChunks() > 3; } + bool HasSuccessfulCapture(CaptureFailReason &reason) { reason = m_FailureReason; return m_SuccessfulCapture && m_ContextRecord->NumChunks() > 0; } void AttemptCapture(); void FinishCapture();