Store descriptor type directly in shader resources for shader reflection

This commit is contained in:
baldurk
2024-04-10 18:58:51 +01:00
parent 292bb596dc
commit f00ab9dee8
8 changed files with 59 additions and 35 deletions
+1
View File
@@ -224,6 +224,7 @@ template <typename SerialiserType>
void DoSerialise(SerialiserType &ser, ShaderResource &el)
{
SERIALISE_MEMBER(resType);
SERIALISE_MEMBER(descriptorType);
SERIALISE_MEMBER(name);
SERIALISE_MEMBER(variableType);
SERIALISE_MEMBER(bindPoint);