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https://github.com/baldurk/renderdoc.git
synced 2026-08-23 06:56:40 +00:00
Add option to make y-flipping a per-texture state instead of global
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@@ -108,10 +108,13 @@ SettingsDialog::SettingsDialog(ICaptureContext &ctx, QWidget *parent)
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ui->TextureViewer_ResetRange->setChecked(m_Ctx.Config().TextureViewer_ResetRange);
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ui->TextureViewer_PerTexSettings->setChecked(m_Ctx.Config().TextureViewer_PerTexSettings);
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ui->TextureViewer_PerTexYFlip->setChecked(m_Ctx.Config().TextureViewer_PerTexYFlip);
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ui->ShaderViewer_FriendlyNaming->setChecked(m_Ctx.Config().ShaderViewer_FriendlyNaming);
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ui->CheckUpdate_AllowChecks->setChecked(m_Ctx.Config().CheckUpdate_AllowChecks);
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ui->Font_PreferMonospaced->setChecked(m_Ctx.Config().Font_PreferMonospaced);
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ui->TextureViewer_PerTexYFlip->setEnabled(ui->TextureViewer_PerTexSettings->isChecked());
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ui->AlwaysReplayLocally->setChecked(m_Ctx.Config().AlwaysReplayLocally);
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#if RENDERDOC_ANALYTICS_ENABLE
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@@ -422,6 +425,15 @@ void SettingsDialog::on_TextureViewer_PerTexSettings_toggled(bool checked)
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{
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m_Ctx.Config().TextureViewer_PerTexSettings = ui->TextureViewer_PerTexSettings->isChecked();
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ui->TextureViewer_PerTexYFlip->setEnabled(ui->TextureViewer_PerTexSettings->isChecked());
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m_Ctx.Config().Save();
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}
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void SettingsDialog::on_TextureViewer_PerTexYFlip_toggled(bool checked)
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{
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m_Ctx.Config().TextureViewer_PerTexYFlip = ui->TextureViewer_PerTexYFlip->isChecked();
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m_Ctx.Config().Save();
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}
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@@ -76,6 +76,7 @@ private slots:
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// texture viewer
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void on_TextureViewer_PerTexSettings_toggled(bool checked);
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void on_TextureViewer_ResetRange_toggled(bool checked);
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void on_TextureViewer_PerTexYFlip_toggled(bool checked);
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// shader viewer
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void on_ShaderViewer_FriendlyNaming_toggled(bool checked);
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@@ -631,14 +631,46 @@ After interop is enabled you will need to reload any capture.</string>
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</size>
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</property>
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<property name="toolTip">
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<string>The visible channels (RGBA) and selected mip/slice are remembered and restored per-texture.</string>
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<string>Settings such as visible channels (RGBA) and selected mip/slice are remembered and restored per-texture.</string>
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</property>
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<property name="text">
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<string/>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QLabel" name="label_13">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Expanding" vsizetype="Preferred">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="toolTip">
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<string>Y-flipping state is remembered and restored per-texture, rather than treated as a global toggle.</string>
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</property>
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<property name="text">
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<string>Y-flipping state saved per-texture</string>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="QCheckBox" name="TextureViewer_PerTexYFlip">
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<property name="minimumSize">
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<size>
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<width>50</width>
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<height>0</height>
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</size>
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</property>
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<property name="toolTip">
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<string>Y-flipping state is remembered and restored per-texture, rather than treated as a global toggle.</string>
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</property>
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<property name="text">
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<string/>
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</property>
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</widget>
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</item>
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<item row="3" column="1">
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<spacer name="verticalSpacer_3">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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