diff --git a/util/test/demos/demos.vcxproj b/util/test/demos/demos.vcxproj
index ea1750f05..8a677dc45 100644
--- a/util/test/demos/demos.vcxproj
+++ b/util/test/demos/demos.vcxproj
@@ -171,6 +171,7 @@
+
diff --git a/util/test/demos/demos.vcxproj.filters b/util/test/demos/demos.vcxproj.filters
index 1e05c182b..3a59635a1 100644
--- a/util/test/demos/demos.vcxproj.filters
+++ b/util/test/demos/demos.vcxproj.filters
@@ -243,6 +243,9 @@
OpenGL\demos
+
+ OpenGL\demos
+
diff --git a/util/test/demos/gl/gl_separable_geometry_shader.cpp b/util/test/demos/gl/gl_separable_geometry_shader.cpp
new file mode 100644
index 000000000..3da84f1ff
--- /dev/null
+++ b/util/test/demos/gl/gl_separable_geometry_shader.cpp
@@ -0,0 +1,209 @@
+/******************************************************************************
+ * The MIT License (MIT)
+ *
+ * Copyright (c) 2015-2018 Baldur Karlsson
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ ******************************************************************************/
+
+#include "gl_test.h"
+
+struct GL_Separable_Geometry_Shaders : OpenGLGraphicsTest
+{
+ static constexpr const char *Description =
+ "Draws using geometry shadess and separable programs created with glCreateShaderProgramv";
+
+ std::string common = R"EOSHADER(
+
+#version 420 core
+
+#define v2f v2f_block \
+{ \
+ vec4 col; \
+ vec4 uv; \
+}
+
+)EOSHADER";
+
+ std::string vertex = R"EOSHADER(
+
+layout(location = 0) in vec3 Position;
+layout(location = 1) in vec4 Color;
+layout(location = 2) in vec2 UV;
+
+out v2f vertOut;
+
+out gl_PerVertex
+{
+ vec4 gl_Position;
+ float gl_PointSize;
+};
+
+void main()
+{
+ gl_Position = vec4(Position.xyz, 1);
+ vertOut.col = Color;
+ vertOut.uv = vec4(UV.xy, 0, 1);
+}
+
+)EOSHADER";
+
+ std::string geom = R"EOSHADER(
+
+in v2f vertIn[3];
+out v2f vertOut;
+
+in gl_PerVertex
+{
+ vec4 gl_Position;
+ float gl_PointSize;
+}
+gl_in[];
+
+out gl_PerVertex
+{
+ vec4 gl_Position;
+ float gl_PointSize;
+};
+
+layout(triangles) in;
+layout(triangle_strip, max_vertices = 9) out;
+
+void main()
+{
+ for(int i=0; i < 3; i++)
+ {
+ gl_Position = gl_in[i].gl_Position + vec4(0.7, 0.0, 0.0, 0.0);
+ vertOut.col = vertIn[i].col;
+ vertOut.uv = vertIn[i].uv;
+ EmitVertex();
+ }
+
+ EndPrimitive();
+
+ for(int i=0; i < 3; i++)
+ {
+ gl_Position = gl_in[i].gl_Position + vec4(-0.7, 0.0, 0.0, 0.0);
+ vertOut.col = vec4(1.0)-vertIn[i].col;
+ vertOut.uv = vertIn[i].uv;
+ EmitVertex();
+ }
+
+ EndPrimitive();
+
+ for(int i=0; i < 3; i++)
+ {
+ gl_Position = gl_in[i].gl_Position + vec4(0.0, 0.7, 0.0, 0.0);
+ vertOut.col = vertIn[i].col.yzxw;
+ vertOut.uv = vertIn[i].uv;
+ EmitVertex();
+ }
+
+ EndPrimitive();
+}
+
+)EOSHADER";
+
+ std::string pixel = R"EOSHADER(
+
+in v2f vertIn;
+
+layout(location = 0, index = 0) out vec4 Color;
+
+void main()
+{
+ Color = vertIn.col;
+}
+
+)EOSHADER";
+
+ int main(int argc, char **argv)
+ {
+ // initialise, create window, create context, etc
+ if(!Init(argc, argv))
+ return 3;
+
+ GLuint vao = MakeVAO();
+ glBindVertexArray(vao);
+
+ GLuint vb = MakeBuffer();
+ glBindBuffer(GL_ARRAY_BUFFER, vb);
+ glBufferStorage(GL_ARRAY_BUFFER, sizeof(DefaultTri), DefaultTri, 0);
+
+ glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(DefaultA2V), (void *)(0));
+ glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, sizeof(DefaultA2V), (void *)(sizeof(Vec3f)));
+ glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(DefaultA2V),
+ (void *)(sizeof(Vec3f) + sizeof(Vec4f)));
+
+ glEnableVertexAttribArray(0);
+ glEnableVertexAttribArray(1);
+ glEnableVertexAttribArray(2);
+
+ std::string a = common + vertex;
+ const char *str = a.c_str();
+ GLuint vs = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &str);
+
+ a = common + pixel;
+ str = a.c_str();
+ GLuint fs = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &str);
+
+ a = common + geom;
+ str = a.c_str();
+ GLuint gs = glCreateShaderProgramv(GL_GEOMETRY_SHADER, 1, &str);
+
+ GLint status = 0;
+ char buffer[1024];
+ glGetProgramiv(gs, GL_LINK_STATUS, &status);
+ if(status == 0)
+ {
+ glGetProgramInfoLog(gs, 1024, NULL, buffer);
+ TEST_ERROR("Link error: %s", buffer);
+ }
+
+ GLuint pipe = MakePipeline();
+
+ glUseProgramStages(pipe, GL_VERTEX_SHADER_BIT, vs);
+ glUseProgramStages(pipe, GL_FRAGMENT_SHADER_BIT, fs);
+ glUseProgramStages(pipe, GL_GEOMETRY_SHADER_BIT, gs);
+
+ while(Running())
+ {
+ float col[] = {0.4f, 0.5f, 0.6f, 1.0f};
+ glClearBufferfv(GL_COLOR, 0, col);
+
+ glBindVertexArray(vao);
+
+ glBindProgramPipeline(pipe);
+
+ glViewport(0, 0, GLsizei(screenWidth), GLsizei(screenHeight));
+
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ Present();
+ }
+
+ glDeleteProgram(vs);
+ glDeleteProgram(fs);
+ glDeleteProgram(gs);
+
+ return 0;
+ }
+};
+
+REGISTER_TEST(GL_Separable_Geometry_Shaders);
\ No newline at end of file
diff --git a/util/test/tests/GL/GL_Separable_Geometry_Shaders.py b/util/test/tests/GL/GL_Separable_Geometry_Shaders.py
new file mode 100644
index 000000000..2ae904e66
--- /dev/null
+++ b/util/test/tests/GL/GL_Separable_Geometry_Shaders.py
@@ -0,0 +1,82 @@
+import renderdoc as rd
+import rdtest
+
+
+class GL_Separable_Geometry_Shaders(rdtest.TestCase):
+ def get_capture(self):
+ return rdtest.run_and_capture("demos_x64", "GL_Separable_Geometry_Shaders", 5)
+
+ def check_capture(self):
+ draw = self.find_draw("Draw")
+
+ self.controller.SetFrameEvent(draw.eventId, False)
+
+ postvs_data = self.get_postvs(rd.MeshDataStage.VSOut, 0, draw.numIndices)
+
+ postvs_ref = {
+ 0: {
+ 'vtx': 0,
+ 'idx': 0,
+ 'gl_Position': [-0.5, -0.5, 0.0, 1.0],
+ 'v2f_block.col': [1.0, 0.0, 0.0, 1.0],
+ 'v2f_block.uv': [0.0, 0.0, 0.0, 1.0],
+ },
+ 1: {
+ 'vtx': 1,
+ 'idx': 1,
+ 'gl_Position': [0.0, 0.5, 0.0, 1.0],
+ 'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
+ 'v2f_block.uv': [0.0, 1.0, 0.0, 1.0],
+ },
+ 2: {
+ 'vtx': 2,
+ 'idx': 2,
+ 'gl_Position': [0.5, -0.5, 0.0, 1.0],
+ 'v2f_block.col': [0.0, 0.0, 1.0, 1.0],
+ 'v2f_block.uv': [1.0, 0.0, 0.0, 1.0],
+ },
+ }
+
+ self.check_mesh_data(postvs_ref, postvs_data)
+
+ postgs_data = self.get_postvs(rd.MeshDataStage.GSOut, 0, draw.numIndices*3)
+
+ postgs_ref = {
+ 0: {
+ 'vtx': 0,
+ 'idx': 0,
+ 'gl_Position': [0.2, -0.5, 0.0, 1.0],
+ 'v2f_block.col': [1.0, 0.0, 0.0, 1.0],
+ 'v2f_block.uv': [0.0, 0.0, 0.0, 1.0],
+ },
+ 1: {
+ 'vtx': 1,
+ 'idx': 1,
+ 'gl_Position': [0.7, 0.5, 0.0, 1.0],
+ 'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
+ 'v2f_block.uv': [0.0, 1.0, 0.0, 1.0],
+ },
+ 4: {
+ 'vtx': 4,
+ 'idx': 4,
+ 'gl_Position': [-0.7, 0.5, 0.0, 1.0],
+ 'v2f_block.col': [1.0, 0.0, 1.0, 0.0],
+ 'v2f_block.uv': [0.0, 1.0, 0.0, 1.0],
+ },
+ 5: {
+ 'vtx': 5,
+ 'idx': 5,
+ 'gl_Position': [-0.2, -0.5, 0.0, 1.0],
+ 'v2f_block.col': [1.0, 1.0, 0.0, 0.0],
+ 'v2f_block.uv': [1.0, 0.0, 0.0, 1.0],
+ },
+ 8: {
+ 'vtx': 8,
+ 'idx': 8,
+ 'gl_Position': [0.5, 0.2, 0.0, 1.0],
+ 'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
+ 'v2f_block.uv': [1.0, 0.0, 0.0, 1.0],
+ },
+ }
+
+ self.check_mesh_data(postgs_ref, postgs_data)