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Pass bindless feedback data to UI through vulkan pipeline state
* Each binding element within an arrayed descriptor has a bool indicating if it's dynamically used or not (which will be set to true if the feedback isn't available). Each descriptor has a uint32_t indicating how many elements are dynamically used - which is useful for the UI to hide the root of an array that has no used elements, or to heuristically decide whether to expand or elide the contents.
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@@ -176,7 +176,7 @@ public:
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RDCEraseEl(ret);
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return ret;
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}
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void SavePipelineState() {}
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void SavePipelineState(uint32_t eventId) {}
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DriverInformation GetDriverInfo()
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{
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DriverInformation ret = {};
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