From f2637a7bff4e8b4028c8d8b868a27ab2d37444f6 Mon Sep 17 00:00:00 2001 From: baldurk Date: Wed, 17 Sep 2014 18:44:05 +0100 Subject: [PATCH] Use Range min/max vals to ignore sliders when fetching histogram --- renderdocui/Windows/TextureViewer.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/renderdocui/Windows/TextureViewer.cs b/renderdocui/Windows/TextureViewer.cs index 1452667af..0e8d1ac37 100644 --- a/renderdocui/Windows/TextureViewer.cs +++ b/renderdocui/Windows/TextureViewer.cs @@ -2538,7 +2538,7 @@ namespace renderdocui.Windows uint[] histogram; success = r.GetHistogram(m_TexDisplay.texid, m_TexDisplay.sliceFace, m_TexDisplay.mip, m_TexDisplay.sampleIdx, - rangeHistogram.BlackPoint, rangeHistogram.WhitePoint, + rangeHistogram.RangeMin, rangeHistogram.RangeMax, m_TexDisplay.Red, m_TexDisplay.Green && fmt.compCount > 1, m_TexDisplay.Blue && fmt.compCount > 2, @@ -2549,7 +2549,7 @@ namespace renderdocui.Windows { this.BeginInvoke(new Action(() => { - rangeHistogram.SetHistogramRange(rangeHistogram.BlackPoint, rangeHistogram.WhitePoint); + rangeHistogram.SetHistogramRange(rangeHistogram.RangeMin, rangeHistogram.RangeMax); rangeHistogram.HistogramData = histogram; })); }