diff --git a/util/test/demos/d3d12/d3d12_shader_debug_zoo.cpp b/util/test/demos/d3d12/d3d12_shader_debug_zoo.cpp index ab988cb91..cc6647f1b 100644 --- a/util/test/demos/d3d12/d3d12_shader_debug_zoo.cpp +++ b/util/test/demos/d3d12/d3d12_shader_debug_zoo.cpp @@ -885,11 +885,27 @@ float4 main(v2f IN) : SV_Target0 } if(IN.tri == 96) { - half2 a = half2(IN.tri - 96 + 0.1f, IN.tri - 96 + 0.2f); - half2 b = half2(IN.tri - 96 + 0.2f, IN.tri - 96 + 0.3f); + half2 a = half2(IN.tri - 96 + 0.25f, IN.tri - 96 + 0.5f); + half2 b = half2(IN.tri - 96 + 0.5f, IN.tri - 96 + 0.25f); float c = IN.tri - 96 + 0.3f; return dot2add(a, b, c); } + if(IN.tri == 97) + { + int val = IN.tri - 97; + int4 raw = int4(val-200, val+1, val+200, val+3); + uint packed = pack_clamp_u8(raw); + int4 unpacked = unpack_s8s32(packed); + return float4(unpacked.x, unpacked.y, unpacked.z, unpacked.w); + } + if(IN.tri == 98) + { + int val = IN.tri - 97; + int4 raw = int4(val, val+100, val+200, val+300); + int packed = pack_s8(raw); + uint4 unpacked = unpack_u8u32(packed); + return float4(unpacked.x, unpacked.y, unpacked.z, unpacked.w); + } #endif // #if SM_6_6 return float4(0.4f, 0.4f, 0.4f, 0.4f);