From f2d31c6f76044940b838da7999aa4b2eb68a78a2 Mon Sep 17 00:00:00 2001 From: baldurk Date: Thu, 14 Jan 2016 22:09:40 +0100 Subject: [PATCH] Initialise depthFB/depthRP in case they aren't assigned (no depth buf) --- renderdoc/driver/vulkan/vk_debug.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/renderdoc/driver/vulkan/vk_debug.cpp b/renderdoc/driver/vulkan/vk_debug.cpp index 3e40a092f..5f588682e 100644 --- a/renderdoc/driver/vulkan/vk_debug.cpp +++ b/renderdoc/driver/vulkan/vk_debug.cpp @@ -2881,8 +2881,8 @@ ResourceId VulkanDebugManager::RenderOverlay(ResourceId texid, TextureDisplayOve vt->CmdClearColorImage(Unwrap(cmd), Unwrap(m_OverlayImage), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, (VkClearColorValue *)highlightCol, 1, &subresourceRange); - VkFramebuffer depthFB; - VkRenderPass depthRP; + VkFramebuffer depthFB = VK_NULL_HANDLE; + VkRenderPass depthRP = VK_NULL_HANDLE; const VulkanRenderState &state = m_pDriver->m_RenderState; VulkanCreationInfo &createinfo = m_pDriver->m_CreationInfo;