From f3a3d0ac58eeb57d65fabe9245297f7e97b1a51c Mon Sep 17 00:00:00 2001 From: baldurk Date: Fri, 8 Dec 2023 13:34:54 +0000 Subject: [PATCH] Update image states after frame references to handle postponed resources * We may fetch initial states for postponed resources when updating references, so don't update image states until after as the fetch is performed *before* the application's commands --- renderdoc/driver/vulkan/wrappers/vk_queue_funcs.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/renderdoc/driver/vulkan/wrappers/vk_queue_funcs.cpp b/renderdoc/driver/vulkan/wrappers/vk_queue_funcs.cpp index e9a2d2628..ff17ba4d0 100644 --- a/renderdoc/driver/vulkan/wrappers/vk_queue_funcs.cpp +++ b/renderdoc/driver/vulkan/wrappers/vk_queue_funcs.cpp @@ -1102,6 +1102,10 @@ void WrappedVulkan::CaptureQueueSubmit(VkQueue queue, { (*it)->AddResourceReferences(GetResourceManager()); GetResourceManager()->MergeReferencedMemory((*it)->cmdInfo->memFrameRefs); + } + + for(auto it = cmdsWithReferences.begin(); it != cmdsWithReferences.end(); ++it) + { UpdateImageStates((*it)->cmdInfo->imageStates); }