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Expose a function to fetch the debug overlay's texture ID
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@@ -341,6 +341,16 @@ Should only be called for texture outputs.
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)");
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virtual ResourceId GetCustomShaderTexID() = 0;
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DOCUMENT(R"(Retrieves the :class:`ResourceId` containing the contents of the debug overlay
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rendering (if enabled).
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Should only be called for texture outputs.
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:return: The :class:`ResourceId` assigned to the texture with the debug overlay.
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:rtype: ResourceId
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)");
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virtual ResourceId GetDebugOverlayTexID() = 0;
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DOCUMENT(R"(Retrieve the contents of a particular pixel in a texture.
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Should only be called for texture outputs.
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