From f4529141d2d161809b07c3260f49ba22a5095f6b Mon Sep 17 00:00:00 2001 From: baldurk Date: Mon, 13 Mar 2023 16:20:25 +0000 Subject: [PATCH] Fix backwards API terminology on resource usage strings --- qrenderdoc/Code/QRDUtils.cpp | 90 ++++++++++++++++++------------------ 1 file changed, 45 insertions(+), 45 deletions(-) diff --git a/qrenderdoc/Code/QRDUtils.cpp b/qrenderdoc/Code/QRDUtils.cpp index 0717dcc94..3ff5d8257 100644 --- a/qrenderdoc/Code/QRDUtils.cpp +++ b/qrenderdoc/Code/QRDUtils.cpp @@ -1378,31 +1378,31 @@ QString ToQStr(const ResourceUsage usage, const GraphicsAPI apitype) case ResourceUsage::VertexBuffer: return lit("Vertex Buffer"); case ResourceUsage::IndexBuffer: return lit("Index Buffer"); - case ResourceUsage::VS_Constants: return lit("VS - Constant Buffer"); - case ResourceUsage::GS_Constants: return lit("GS - Constant Buffer"); - case ResourceUsage::HS_Constants: return lit("TCS - Constant Buffer"); - case ResourceUsage::DS_Constants: return lit("TES - Constant Buffer"); - case ResourceUsage::CS_Constants: return lit("CS - Constant Buffer"); - case ResourceUsage::PS_Constants: return lit("FS - Constant Buffer"); - case ResourceUsage::All_Constants: return lit("All - Constant Buffer"); + case ResourceUsage::VS_Constants: return lit("VS - Uniform Buffer"); + case ResourceUsage::GS_Constants: return lit("GS - Uniform Buffer"); + case ResourceUsage::HS_Constants: return lit("HS - Uniform Buffer"); + case ResourceUsage::DS_Constants: return lit("DS - Uniform Buffer"); + case ResourceUsage::CS_Constants: return lit("CS - Uniform Buffer"); + case ResourceUsage::PS_Constants: return lit("PS - Uniform Buffer"); + case ResourceUsage::All_Constants: return lit("All - Uniform Buffer"); case ResourceUsage::StreamOut: return lit("Stream Out"); - case ResourceUsage::VS_Resource: return lit("VS - Resource"); - case ResourceUsage::GS_Resource: return lit("GS - Resource"); - case ResourceUsage::HS_Resource: return lit("TCS - Resource"); - case ResourceUsage::DS_Resource: return lit("TES - Resource"); - case ResourceUsage::CS_Resource: return lit("CS - Resource"); - case ResourceUsage::PS_Resource: return lit("FS - Resource"); - case ResourceUsage::All_Resource: return lit("All - Resource"); + case ResourceUsage::VS_Resource: return lit("VS - Texture"); + case ResourceUsage::GS_Resource: return lit("GS - Texture"); + case ResourceUsage::HS_Resource: return lit("HS - Texture"); + case ResourceUsage::DS_Resource: return lit("DS - Texture"); + case ResourceUsage::CS_Resource: return lit("CS - Texture"); + case ResourceUsage::PS_Resource: return lit("PS - Texture"); + case ResourceUsage::All_Resource: return lit("All - Texture"); - case ResourceUsage::VS_RWResource: return lit("VS - UAV"); - case ResourceUsage::HS_RWResource: return lit("TCS - UAV"); - case ResourceUsage::DS_RWResource: return lit("TES - UAV"); - case ResourceUsage::GS_RWResource: return lit("GS - UAV"); - case ResourceUsage::PS_RWResource: return lit("FS - UAV"); - case ResourceUsage::CS_RWResource: return lit("CS - UAV"); - case ResourceUsage::All_RWResource: return lit("All - UAV"); + case ResourceUsage::VS_RWResource: return lit("VS - Image/SSBO"); + case ResourceUsage::HS_RWResource: return lit("HS - Image/SSBO"); + case ResourceUsage::DS_RWResource: return lit("DS - Image/SSBO"); + case ResourceUsage::GS_RWResource: return lit("GS - Image/SSBO"); + case ResourceUsage::PS_RWResource: return lit("PS - Image/SSBO"); + case ResourceUsage::CS_RWResource: return lit("CS - Image/SSBO"); + case ResourceUsage::All_RWResource: return lit("All - Image/SSBO"); case ResourceUsage::InputTarget: return lit("Color Input"); case ResourceUsage::ColorTarget: return lit("Rendertarget"); @@ -1437,35 +1437,35 @@ QString ToQStr(const ResourceUsage usage, const GraphicsAPI apitype) case ResourceUsage::VertexBuffer: return lit("Vertex Buffer"); case ResourceUsage::IndexBuffer: return lit("Index Buffer"); - case ResourceUsage::VS_Constants: return lit("VS - Uniform Buffer"); - case ResourceUsage::GS_Constants: return lit("GS - Uniform Buffer"); - case ResourceUsage::HS_Constants: return lit("HS - Uniform Buffer"); - case ResourceUsage::DS_Constants: return lit("DS - Uniform Buffer"); - case ResourceUsage::CS_Constants: return lit("CS - Uniform Buffer"); - case ResourceUsage::PS_Constants: return lit("PS - Uniform Buffer"); - case ResourceUsage::All_Constants: return lit("All - Uniform Buffer"); + case ResourceUsage::VS_Constants: return lit("VS - Constant Buffer"); + case ResourceUsage::GS_Constants: return lit("GS - Constant Buffer"); + case ResourceUsage::HS_Constants: return lit("TCS - Constant Buffer"); + case ResourceUsage::DS_Constants: return lit("TES - Constant Buffer"); + case ResourceUsage::CS_Constants: return lit("CS - Constant Buffer"); + case ResourceUsage::PS_Constants: return lit("FS - Constant Buffer"); + case ResourceUsage::All_Constants: return lit("All - Constant Buffer"); case ResourceUsage::StreamOut: return lit("Transform Feedback"); - case ResourceUsage::VS_Resource: return lit("VS - Texture"); - case ResourceUsage::GS_Resource: return lit("GS - Texture"); - case ResourceUsage::HS_Resource: return lit("HS - Texture"); - case ResourceUsage::DS_Resource: return lit("DS - Texture"); - case ResourceUsage::CS_Resource: return lit("CS - Texture"); - case ResourceUsage::PS_Resource: return lit("PS - Texture"); - case ResourceUsage::All_Resource: return lit("All - Texture"); + case ResourceUsage::VS_Resource: return lit("VS - Resource"); + case ResourceUsage::GS_Resource: return lit("GS - Resource"); + case ResourceUsage::HS_Resource: return lit("TCS - Resource"); + case ResourceUsage::DS_Resource: return lit("TES - Resource"); + case ResourceUsage::CS_Resource: return lit("CS - Resource"); + case ResourceUsage::PS_Resource: return lit("FS - Resource"); + case ResourceUsage::All_Resource: return lit("All - Resource"); - case ResourceUsage::VS_RWResource: return lit("VS - Image/SSBO"); - case ResourceUsage::HS_RWResource: return lit("HS - Image/SSBO"); - case ResourceUsage::DS_RWResource: return lit("DS - Image/SSBO"); - case ResourceUsage::GS_RWResource: return lit("GS - Image/SSBO"); - case ResourceUsage::PS_RWResource: return lit("PS - Image/SSBO"); - case ResourceUsage::CS_RWResource: return lit("CS - Image/SSBO"); - case ResourceUsage::All_RWResource: return lit("All - Image/SSBO"); + case ResourceUsage::VS_RWResource: return lit("VS - UAV"); + case ResourceUsage::HS_RWResource: return lit("TCS - UAV"); + case ResourceUsage::DS_RWResource: return lit("TES - UAV"); + case ResourceUsage::GS_RWResource: return lit("GS - UAV"); + case ResourceUsage::PS_RWResource: return lit("FS - UAV"); + case ResourceUsage::CS_RWResource: return lit("CS - UAV"); + case ResourceUsage::All_RWResource: return lit("All - UAV"); - case ResourceUsage::InputTarget: return lit("FBO Input"); - case ResourceUsage::ColorTarget: return lit("FBO Color"); - case ResourceUsage::DepthStencilTarget: return lit("FBO Depthstencil"); + case ResourceUsage::InputTarget: return lit("FB Input"); + case ResourceUsage::ColorTarget: return lit("FB Color"); + case ResourceUsage::DepthStencilTarget: return lit("FB Depthstencil"); case ResourceUsage::Indirect: return lit("Indirect argument");