From f4d9cf2b7ede4175141902fab823406ab0f4f8e6 Mon Sep 17 00:00:00 2001 From: baldurk Date: Wed, 16 Mar 2022 16:38:52 +0000 Subject: [PATCH] Fix UAV slot matching for D3D11 with merged UAV/RTV bindings --- qrenderdoc/Windows/PipelineState/D3D11PipelineStateViewer.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/qrenderdoc/Windows/PipelineState/D3D11PipelineStateViewer.cpp b/qrenderdoc/Windows/PipelineState/D3D11PipelineStateViewer.cpp index 4e0061f7f..a75d0415e 100644 --- a/qrenderdoc/Windows/PipelineState/D3D11PipelineStateViewer.cpp +++ b/qrenderdoc/Windows/PipelineState/D3D11PipelineStateViewer.cpp @@ -2118,8 +2118,6 @@ void D3D11PipelineStateViewer::resource_itemActivated(RDTreeWidgetItem *item, in const D3D11Pipe::Shader *nonCS[] = {&state.vertexShader, &state.domainShader, &state.hullShader, &state.geometryShader, &state.pixelShader}; - bind += state.outputMerger.uavStartSlot; - for(const D3D11Pipe::Shader *searchstage : nonCS) { if(searchstage->reflection)