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Update common pipeline state viewer code to not use bindpoint mapping
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@@ -1633,8 +1633,7 @@ void D3D11PipelineStateViewer::setState()
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b->setEnabled(stage->reflection != NULL);
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m_Common.SetupShaderEditButton(b, ResourceId(), stage->resourceId, stage->bindpointMapping,
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stage->reflection);
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m_Common.SetupShaderEditButton(b, ResourceId(), stage->resourceId, stage->reflection);
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}
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ui->iaBytecodeViewButton->setEnabled(true);
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