Update common pipeline state viewer code to not use bindpoint mapping

This commit is contained in:
baldurk
2024-04-10 18:58:51 +01:00
parent 2c170df588
commit f4e3087177
6 changed files with 42 additions and 80 deletions
@@ -1633,8 +1633,7 @@ void D3D11PipelineStateViewer::setState()
b->setEnabled(stage->reflection != NULL);
m_Common.SetupShaderEditButton(b, ResourceId(), stage->resourceId, stage->bindpointMapping,
stage->reflection);
m_Common.SetupShaderEditButton(b, ResourceId(), stage->resourceId, stage->reflection);
}
ui->iaBytecodeViewButton->setEnabled(true);