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Update common pipeline state viewer code to not use bindpoint mapping
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@@ -1650,8 +1650,7 @@ void GLPipelineStateViewer::setState()
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b->setEnabled(stage->reflection != NULL);
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m_Common.SetupShaderEditButton(b, ResourceId(), stage->shaderResourceId,
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stage->bindpointMapping, stage->reflection);
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m_Common.SetupShaderEditButton(b, ResourceId(), stage->shaderResourceId, stage->reflection);
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}
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vs = ui->xfbBuffers->verticalScrollBar()->value();
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