Update common pipeline state viewer code to not use bindpoint mapping

This commit is contained in:
baldurk
2024-04-10 18:58:51 +01:00
parent 2c170df588
commit f4e3087177
6 changed files with 42 additions and 80 deletions
@@ -1650,8 +1650,7 @@ void GLPipelineStateViewer::setState()
b->setEnabled(stage->reflection != NULL);
m_Common.SetupShaderEditButton(b, ResourceId(), stage->shaderResourceId,
stage->bindpointMapping, stage->reflection);
m_Common.SetupShaderEditButton(b, ResourceId(), stage->shaderResourceId, stage->reflection);
}
vs = ui->xfbBuffers->verticalScrollBar()->value();