From f4e361eba85db3f95a2341d1868c6645ade5fcf6 Mon Sep 17 00:00:00 2001 From: Jake Turner Date: Mon, 3 Jun 2024 13:55:38 +0100 Subject: [PATCH] Fix spelling mistake "preceeded" in DXIL Disassembly output --- renderdoc/driver/shaders/dxil/dxil_disassemble.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/shaders/dxil/dxil_disassemble.cpp b/renderdoc/driver/shaders/dxil/dxil_disassemble.cpp index 6f52eba00..f80289f4d 100644 --- a/renderdoc/driver/shaders/dxil/dxil_disassemble.cpp +++ b/renderdoc/driver/shaders/dxil/dxil_disassemble.cpp @@ -4545,7 +4545,7 @@ void Program::MakeRDDisassemblyString(const DXBC::Reflection *reflection) } } if(!predicates.empty()) - labelName += "// preceeded by " + predicates; + labelName += "// preceded by " + predicates; m_Disassembly += labelName; DisassemblyAddNewLine();