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https://github.com/baldurk/renderdoc.git
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Use new RDTreeWidget everywhere in favour of QTreeWidget
* Since we're promoting everything, we reset the behaviour of RDTreeWidget so that it's not doing anything different by default. * RDTreeWidget's interface is a bit different, exposing some useful things like a single selected item and so on. * We also can't set columns in the Qt Creator UI anymore, so we set them from code.
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@@ -48,7 +48,7 @@ ConstantBufferPreviewer::ConstantBufferPreviewer(ICaptureContext &ctx, const Sha
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ui->splitter->handle(1)->setEnabled(false);
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{
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// Name | Value | Type
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ui->variables->setColumns({tr("Name"), tr("Value"), tr("Type")});
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ui->variables->header()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
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ui->variables->header()->setSectionResizeMode(1, QHeaderView::Stretch);
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ui->variables->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
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@@ -166,19 +166,19 @@ void ConstantBufferPreviewer::processFormat(const QString &format)
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OnEventChanged(m_Ctx.CurEvent());
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}
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void ConstantBufferPreviewer::addVariables(QTreeWidgetItem *root,
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void ConstantBufferPreviewer::addVariables(RDTreeWidgetItem *root,
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const rdctype::array<ShaderVariable> &vars)
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{
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for(const ShaderVariable &v : vars)
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{
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QTreeWidgetItem *n = makeTreeNode({ToQStr(v.name), VarString(v), TypeString(v)});
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RDTreeWidgetItem *n = new RDTreeWidgetItem({ToQStr(v.name), VarString(v), TypeString(v)});
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root->addChild(n);
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if(v.rows > 1)
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{
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for(uint32_t i = 0; i < v.rows; i++)
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n->addChild(makeTreeNode(
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n->addChild(new RDTreeWidgetItem(
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{QString("%1.row%2").arg(ToQStr(v.name)).arg(i), RowString(v, i), RowTypeString(v)}));
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}
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