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Reduce dependencies pulled in by common.h
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@@ -215,17 +215,14 @@ public:
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std::vector<EventUsage> GetUsage(ResourceId id) { return std::vector<EventUsage>(); }
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bool IsRenderOutput(ResourceId id) { return false; }
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ResourceId GetLiveID(ResourceId id) { return id; }
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std::vector<GPUCounter> EnumerateCounters() { return std::vector<GPUCounter>(); }
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rdcarray<GPUCounter> EnumerateCounters() { return {}; }
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CounterDescription DescribeCounter(GPUCounter counterID)
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{
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CounterDescription desc = {};
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desc.counter = counterID;
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return desc;
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}
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std::vector<CounterResult> FetchCounters(const std::vector<GPUCounter> &counters)
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{
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return std::vector<CounterResult>();
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}
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rdcarray<CounterResult> FetchCounters(const rdcarray<GPUCounter> &counters) { return {}; }
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void FillCBufferVariables(ResourceId pipeline, ResourceId shader, std::string entryPoint,
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uint32_t cbufSlot, rdcarray<ShaderVariable> &outvars, const bytebuf &data)
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{
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