Refactor public interface to be less strict C and more python friendly

* Generally this means removing ref out parameters and instead returning
  values. In a couple of cases we will want to avoid copies in future
  either by returning const references (e.g. to the pipeline state which
  is immutable).
* At the same time, some pointless bool return values that were always
  true and didn't indicate errors have been removed. They can be added
  again if an error condition comes back.
* Some free functions still have out parameters as C linkage doesn't
  allow returning user types by value.
* The C# UI still invokes into C wrappers for all the C++ classes, which
  handle taking the return value and doing a copy into an out parameter
  still for compatibility.
This commit is contained in:
baldurk
2017-04-18 14:57:46 +01:00
parent a1f2fdacbc
commit f6c045f473
27 changed files with 805 additions and 1001 deletions
+13 -13
View File
@@ -201,19 +201,19 @@ void CaptureContext::LoadLogfileThreaded(const QString &logFile, const QString &
// fetch initial data like drawcalls, textures and buffers
m_Renderer.BlockInvoke([this](IReplayRenderer *r) {
r->GetFrameInfo(&m_FrameInfo);
m_FrameInfo = r->GetFrameInfo();
m_APIProps = r->GetAPIProperties();
m_PostloadProgress = 0.2f;
r->GetDrawcalls(&m_Drawcalls);
m_Drawcalls = r->GetDrawcalls();
AddFakeProfileMarkers();
m_PostloadProgress = 0.4f;
r->GetSupportedWindowSystems(&m_WinSystems);
m_WinSystems = r->GetSupportedWindowSystems();
#if defined(RENDERDOC_PLATFORM_WIN32)
m_CurWinSystem = WindowingSystem::Win32;
@@ -236,22 +236,22 @@ void CaptureContext::LoadLogfileThreaded(const QString &logFile, const QString &
m_X11Display = QX11Info::display();
#endif
r->GetBuffers(&m_BufferList);
m_BufferList = r->GetBuffers();
for(BufferDescription &b : m_BufferList)
m_Buffers[b.ID] = &b;
m_PostloadProgress = 0.8f;
r->GetTextures(&m_TextureList);
m_TextureList = r->GetTextures();
for(TextureDescription &t : m_TextureList)
m_Textures[t.ID] = &t;
m_PostloadProgress = 0.9f;
r->GetD3D11PipelineState(&m_CurD3D11PipelineState);
r->GetD3D12PipelineState(&m_CurD3D12PipelineState);
r->GetGLPipelineState(&m_CurGLPipelineState);
r->GetVulkanPipelineState(&m_CurVulkanPipelineState);
m_CurD3D11PipelineState = r->GetD3D11PipelineState();
m_CurD3D12PipelineState = r->GetD3D12PipelineState();
m_CurGLPipelineState = r->GetGLPipelineState();
m_CurVulkanPipelineState = r->GetVulkanPipelineState();
m_CurPipelineState.SetStates(m_APIProps, &m_CurD3D11PipelineState, &m_CurD3D12PipelineState,
&m_CurGLPipelineState, &m_CurVulkanPipelineState);
@@ -555,10 +555,10 @@ void CaptureContext::SetEventID(const QVector<ILogViewerForm *> &exclude, uint32
m_Renderer.BlockInvoke([this, eventID, force](IReplayRenderer *r) {
r->SetFrameEvent(eventID, force);
r->GetD3D11PipelineState(&m_CurD3D11PipelineState);
r->GetD3D12PipelineState(&m_CurD3D12PipelineState);
r->GetGLPipelineState(&m_CurGLPipelineState);
r->GetVulkanPipelineState(&m_CurVulkanPipelineState);
m_CurD3D11PipelineState = r->GetD3D11PipelineState();
m_CurD3D12PipelineState = r->GetD3D12PipelineState();
m_CurGLPipelineState = r->GetGLPipelineState();
m_CurVulkanPipelineState = r->GetVulkanPipelineState();
m_CurPipelineState.SetStates(m_APIProps, &m_CurD3D11PipelineState, &m_CurD3D12PipelineState,
&m_CurGLPipelineState, &m_CurVulkanPipelineState);
});