Refactor public interface to be less strict C and more python friendly

* Generally this means removing ref out parameters and instead returning
  values. In a couple of cases we will want to avoid copies in future
  either by returning const references (e.g. to the pipeline state which
  is immutable).
* At the same time, some pointless bool return values that were always
  true and didn't indicate errors have been removed. They can be added
  again if an error condition comes back.
* Some free functions still have out parameters as C linkage doesn't
  allow returning user types by value.
* The C# UI still invokes into C wrappers for all the C++ classes, which
  handle taking the return value and doing a copy into an out parameter
  still for compatibility.
This commit is contained in:
baldurk
2017-04-18 14:57:46 +01:00
parent a1f2fdacbc
commit f6c045f473
27 changed files with 805 additions and 1001 deletions
+3 -4
View File
@@ -635,13 +635,12 @@ void PixelHistoryView::startDebug(EventTag tag)
{
m_Ctx.SetEventID({this}, tag.eventID, tag.eventID);
ShaderDebugTrace *trace = new ShaderDebugTrace;
ShaderDebugTrace *trace = NULL;
bool success = false;
m_Ctx.Renderer().BlockInvoke([this, &success, trace](IReplayRenderer *r) {
success =
r->DebugPixel((uint32_t)m_Pixel.x(), (uint32_t)m_Pixel.y(), m_Display.sampleIdx, ~0U, trace);
m_Ctx.Renderer().BlockInvoke([this, &success, &trace](IReplayRenderer *r) {
trace = r->DebugPixel((uint32_t)m_Pixel.x(), (uint32_t)m_Pixel.y(), m_Display.sampleIdx, ~0U);
});
if(!success || trace->states.count == 0)