From f7c07577a064ad6cf6060281d47d1a21ef3134f3 Mon Sep 17 00:00:00 2001 From: baldurk Date: Wed, 12 Nov 2014 00:48:00 +0000 Subject: [PATCH] Only serialise glBindImageTexture(s) when in WRITING_CAPFRAME --- renderdoc/driver/gl/wrappers/gl_texture_funcs.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/renderdoc/driver/gl/wrappers/gl_texture_funcs.cpp b/renderdoc/driver/gl/wrappers/gl_texture_funcs.cpp index c5c3a05a9..c567308d3 100644 --- a/renderdoc/driver/gl/wrappers/gl_texture_funcs.cpp +++ b/renderdoc/driver/gl/wrappers/gl_texture_funcs.cpp @@ -266,7 +266,7 @@ void WrappedOpenGL::glBindImageTexture(GLuint unit, GLuint texture, GLint level, { m_Real.glBindImageTexture(unit, texture, level, layered, layer, access, format); - if(m_State >= WRITING) + if(m_State == WRITING_CAPFRAME) { Chunk *chunk = NULL; @@ -322,7 +322,7 @@ void WrappedOpenGL::glBindImageTextures(GLuint first, GLsizei count, const GLuin { m_Real.glBindImageTextures(first, count, textures); - if(m_State >= WRITING) + if(m_State >= WRITING_CAPFRAME) { SCOPED_SERIALISE_CONTEXT(BIND_IMAGE_TEXTURES); Serialise_glBindImageTextures(first, count, textures);