diff --git a/renderdoc/driver/gl/gl_common.cpp b/renderdoc/driver/gl/gl_common.cpp index e19d9306a..01545cea8 100644 --- a/renderdoc/driver/gl/gl_common.cpp +++ b/renderdoc/driver/gl/gl_common.cpp @@ -775,7 +775,7 @@ void DoVendorChecks(GLPlatform &platform, GLWindowingData context) // crashes or corrupted data. We force the initial state copies to happen via our emulation which // uses framebuffer blits. if(strstr(vendor, "Qualcomm") || strstr(vendor, "Adreno") || strstr(renderer, "Qualcomm") || - strstr(vendor, "Adreno")) + strstr(renderer, "Adreno")) { bool broken = true;