From fa600dbb349e6ce7393a8b9abeb2c6cff8011264 Mon Sep 17 00:00:00 2001 From: baldurk Date: Fri, 8 Jul 2016 16:16:36 +0300 Subject: [PATCH] Fix small typos processing queue/list chunks --- renderdoc/driver/d3d12/d3d12_commands.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/renderdoc/driver/d3d12/d3d12_commands.cpp b/renderdoc/driver/d3d12/d3d12_commands.cpp index 0bd1b6dbe..a1378de7a 100644 --- a/renderdoc/driver/d3d12/d3d12_commands.cpp +++ b/renderdoc/driver/d3d12/d3d12_commands.cpp @@ -264,7 +264,7 @@ void WrappedID3D12CommandQueue::ProcessChunk(uint64_t offset, D3D12ChunkType chu switch(chunk) { - case CLOSE_LIST: m_ReplayList->Close(); break; + case CLOSE_LIST: m_ReplayList->Serialise_Close(); break; case RESET_LIST: m_ReplayList->Serialise_Reset(NULL, NULL); break; case RESOURCE_BARRIER: m_ReplayList->Serialise_ResourceBarrier(0, NULL); break; @@ -324,6 +324,7 @@ void WrappedID3D12CommandQueue::ProcessChunk(uint64_t offset, D3D12ChunkType chu AddDrawcall(draw, true); } + break; } default: // ignore system chunks