diff --git a/renderdoc/driver/d3d12/d3d12_command_list_wrap.cpp b/renderdoc/driver/d3d12/d3d12_command_list_wrap.cpp
index 59c33f7e0..d026d401d 100644
--- a/renderdoc/driver/d3d12/d3d12_command_list_wrap.cpp
+++ b/renderdoc/driver/d3d12/d3d12_command_list_wrap.cpp
@@ -1500,11 +1500,24 @@ void WrappedID3D12GraphicsCommandList::OMSetRenderTargets(
RTsSingleHandleToDescriptorRange, pDepthStencilDescriptor);
m_ListRecord->AddChunk(scope.Get());
- for(UINT i = 0; i < numHandles; i++)
+ if(RTsSingleHandleToDescriptorRange)
{
- D3D12Descriptor *desc = GetWrapped(pRenderTargetDescriptors[i]);
- m_ListRecord->MarkResourceFrameReferenced(desc->GetHeapResourceId(), eFrameRef_Read);
- m_ListRecord->MarkResourceFrameReferenced(desc->GetResResourceId(), eFrameRef_PartialWrite);
+ D3D12Descriptor *desc = GetWrapped(pRenderTargetDescriptors[0]);
+ for(UINT i = 0; i < NumRenderTargetDescriptors; i++)
+ {
+ m_ListRecord->MarkResourceFrameReferenced(desc->GetHeapResourceId(), eFrameRef_Read);
+ m_ListRecord->MarkResourceFrameReferenced(desc->GetResResourceId(), eFrameRef_PartialWrite);
+ desc++;
+ }
+ }
+ else
+ {
+ for(UINT i = 0; i < NumRenderTargetDescriptors; i++)
+ {
+ D3D12Descriptor *desc = GetWrapped(pRenderTargetDescriptors[i]);
+ m_ListRecord->MarkResourceFrameReferenced(desc->GetHeapResourceId(), eFrameRef_Read);
+ m_ListRecord->MarkResourceFrameReferenced(desc->GetResResourceId(), eFrameRef_PartialWrite);
+ }
}
if(pDepthStencilDescriptor)
diff --git a/util/test/demos/d3d12/d3d12_rendertarget_binds.cpp b/util/test/demos/d3d12/d3d12_rendertarget_binds.cpp
new file mode 100644
index 000000000..7e68faedb
--- /dev/null
+++ b/util/test/demos/d3d12/d3d12_rendertarget_binds.cpp
@@ -0,0 +1,213 @@
+/******************************************************************************
+ * The MIT License (MIT)
+ *
+ * Copyright (c) 2019-2020 Baldur Karlsson
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ ******************************************************************************/
+
+#include "d3d12_test.h"
+
+RD_TEST(D3D12_RenderTarget_Binds, D3D12GraphicsTest)
+{
+ static constexpr const char *Description =
+ "Tests the different combinations of how OMSetRenderTargets can be used.";
+
+ std::string pixel = R"EOSHADER(
+
+cbuffer rootconsts : register(b0)
+{
+ float4 col1;
+ float4 col2;
+};
+
+void main(out float4 out1 : SV_Target0, out float4 out2 : SV_Target1)
+{
+ out1 = col1;
+ out2 = col2;
+}
+
+)EOSHADER";
+
+ int main()
+ {
+ // initialise, create window, create device, etc
+ if(!Init())
+ return 3;
+
+ ID3DBlobPtr vsblob = Compile(D3DDefaultVertex, "main", "vs_4_0");
+ ID3DBlobPtr psblob = Compile(pixel, "main", "ps_4_0");
+
+ ID3D12ResourcePtr vb = MakeBuffer().Data(DefaultTri);
+
+ ID3D12RootSignaturePtr sig = MakeSig({
+ constParam(D3D12_SHADER_VISIBILITY_PIXEL, 0, 0, 8),
+ });
+
+ ID3D12PipelineStatePtr pso = MakePSO().RootSig(sig).InputLayout().VS(vsblob).PS(psblob).RTVs(
+ {backbufferFmt, backbufferFmt});
+
+ ResourceBarrier(vb, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER);
+
+ // 0-3 dynamic in frame, 4-7 'static', 8 is the one we shouldn't write to
+ ID3D12ResourcePtr rtvtex[9];
+ wchar_t name[] = L"TextureA";
+
+ size_t badrt = ARRAY_COUNT(rtvtex) - 1;
+
+ for(int i = 0; i < ARRAY_COUNT(rtvtex); i++)
+ rtvtex[i] = MakeTexture(backbufferFmt, screenWidth, screenHeight)
+ .RTV()
+ .InitialState(D3D12_RESOURCE_STATE_RENDER_TARGET);
+
+ {
+ ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
+
+ Reset(cmd);
+
+ // clear the ones we want to use to green, and the one we don't want to use to black.
+ // only do this once so we don't add unintended references to the textures in-frame
+ for(int i = 0; i < ARRAY_COUNT(rtvtex) - 1; i++)
+ {
+ ClearRenderTargetView(cmd, MakeRTV(rtvtex[i]).CreateCPU(1), {0.0f, 1.0f, 0.0f, 1.0f});
+ rtvtex[i]->SetName(name);
+ name[7]++;
+ }
+
+ ClearRenderTargetView(cmd, MakeRTV(rtvtex[badrt]).CreateCPU(1), {0.0f, 0.0f, 0.0f, 1.0f});
+ rtvtex[badrt]->SetName(L"NoWriteTexture");
+
+ cmd->Close();
+
+ Submit({cmd});
+ }
+
+ // pre-configure some tests to ensure we pull in these textures correctly
+
+ D3D12_CPU_DESCRIPTOR_HANDLE directarray_static[2];
+ directarray_static[0] = MakeRTV(rtvtex[4]).CreateCPU(10);
+ MakeRTV(rtvtex[badrt]).CreateCPU(11);
+ directarray_static[1] = MakeRTV(rtvtex[5]).CreateCPU(12);
+ MakeRTV(rtvtex[badrt]).CreateCPU(13);
+
+ D3D12_CPU_DESCRIPTOR_HANDLE indirectarray_static[2];
+ indirectarray_static[0] = MakeRTV(rtvtex[6]).CreateCPU(14);
+ MakeRTV(rtvtex[7]).CreateCPU(15);
+ MakeRTV(rtvtex[badrt]).CreateCPU(16);
+ indirectarray_static[1] = MakeRTV(rtvtex[badrt]).CreateCPU(17);
+
+ bbTex[0]->SetName(L"Swapchain 0");
+ bbTex[1]->SetName(L"Swapchain 1");
+
+ Vec4f col;
+
+ while(Running())
+ {
+ ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
+
+ Reset(cmd);
+
+ ID3D12ResourcePtr bb = StartUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
+
+ D3D12_CPU_DESCRIPTOR_HANDLE bbrtv =
+ MakeRTV(bb).Format(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB).CreateCPU(30);
+
+ ClearRenderTargetView(cmd, bbrtv, {1.0f, 0.0f, 1.0f, 1.0f});
+
+ cmd->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+
+ IASetVertexBuffer(cmd, vb, sizeof(DefaultA2V), 0);
+ cmd->SetPipelineState(pso);
+ cmd->SetGraphicsRootSignature(sig);
+
+ RSSetViewport(cmd, {0.0f, 0.0f, (float)screenWidth, (float)screenHeight, 0.0f, 1.0f});
+ RSSetScissorRect(cmd, {0, 0, screenWidth, screenHeight});
+
+ D3D12_CPU_DESCRIPTOR_HANDLE directarray_dynamic[2];
+
+ // pass array of handles, and put the RTV we shouldn't render to after each one to ensure we
+ // don't mis-interpret
+ directarray_dynamic[0] = MakeRTV(rtvtex[0]).CreateCPU(0);
+ MakeRTV(rtvtex[badrt]).CreateCPU(1);
+ directarray_dynamic[1] = MakeRTV(rtvtex[1]).CreateCPU(2);
+ MakeRTV(rtvtex[badrt]).CreateCPU(3);
+
+ cmd->OMSetRenderTargets(2, directarray_dynamic, FALSE, NULL);
+
+ // immediately trash the used descriptors - they should be consumed in the above call
+ MakeRTV(rtvtex[badrt]).CreateCPU(0);
+ MakeRTV(rtvtex[badrt]).CreateCPU(2);
+
+ // do draw
+ col = Vec4f(1.0f, 0.0f, 0.0f, 1.0f);
+ cmd->SetGraphicsRoot32BitConstants(0, 4, &col, 0);
+ col = Vec4f(0.0f, 0.0f, 1.0f, 1.0f);
+ cmd->SetGraphicsRoot32BitConstants(0, 4, &col, 4);
+ cmd->DrawInstanced(3, 1, 0, 0);
+
+ D3D12_CPU_DESCRIPTOR_HANDLE indirectarray_dynamic[2];
+ indirectarray_dynamic[0] = MakeRTV(rtvtex[2]).CreateCPU(4);
+ MakeRTV(rtvtex[3]).CreateCPU(5);
+ MakeRTV(rtvtex[badrt]).CreateCPU(6);
+ indirectarray_dynamic[1] = MakeRTV(rtvtex[badrt]).CreateCPU(7);
+
+ cmd->OMSetRenderTargets(2, indirectarray_dynamic, TRUE, NULL);
+
+ MakeRTV(rtvtex[badrt]).CreateCPU(0);
+ MakeRTV(rtvtex[badrt]).CreateCPU(2);
+
+ col = Vec4f(1.0f, 1.0f, 0.0f, 1.0f);
+ cmd->SetGraphicsRoot32BitConstants(0, 4, &col, 0);
+ col = Vec4f(0.0f, 1.0f, 1.0f, 1.0f);
+ cmd->SetGraphicsRoot32BitConstants(0, 4, &col, 4);
+ cmd->DrawInstanced(3, 1, 0, 0);
+
+ // now repeat with the static tests, without any trashing, to ensure they are referenced
+ // properly.
+
+ cmd->OMSetRenderTargets(2, directarray_static, FALSE, NULL);
+
+ col = Vec4f(1.0f, 0.0f, 0.0f, 1.0f);
+ cmd->SetGraphicsRoot32BitConstants(0, 4, &col, 0);
+ col = Vec4f(0.0f, 0.0f, 1.0f, 1.0f);
+ cmd->SetGraphicsRoot32BitConstants(0, 4, &col, 4);
+ cmd->DrawInstanced(3, 1, 0, 0);
+
+ cmd->OMSetRenderTargets(2, indirectarray_static, TRUE, NULL);
+
+ col = Vec4f(1.0f, 1.0f, 0.0f, 1.0f);
+ cmd->SetGraphicsRoot32BitConstants(0, 4, &col, 0);
+ col = Vec4f(0.0f, 1.0f, 1.0f, 1.0f);
+ cmd->SetGraphicsRoot32BitConstants(0, 4, &col, 4);
+ cmd->DrawInstanced(3, 1, 0, 0);
+
+ FinishUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
+
+ cmd->Close();
+
+ Submit({cmd});
+
+ Present();
+ }
+
+ return 0;
+ }
+};
+
+REGISTER_TEST();
diff --git a/util/test/demos/d3d12/d3d12_test.cpp b/util/test/demos/d3d12/d3d12_test.cpp
index e9e4d175e..4f18cd735 100644
--- a/util/test/demos/d3d12/d3d12_test.cpp
+++ b/util/test/demos/d3d12/d3d12_test.cpp
@@ -309,7 +309,7 @@ bool D3D12GraphicsTest::Init()
D3D12_DESCRIPTOR_HEAP_DESC desc;
desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
desc.NodeMask = 1;
- desc.NumDescriptors = 8;
+ desc.NumDescriptors = 32;
desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
CHECK_HR(dev->CreateDescriptorHeap(&desc, __uuidof(ID3D12DescriptorHeap), (void **)&m_RTV));
diff --git a/util/test/demos/demos.vcxproj b/util/test/demos/demos.vcxproj
index 828ade96b..1f2e3e56d 100644
--- a/util/test/demos/demos.vcxproj
+++ b/util/test/demos/demos.vcxproj
@@ -170,6 +170,7 @@
+
diff --git a/util/test/demos/demos.vcxproj.filters b/util/test/demos/demos.vcxproj.filters
index e76366bc1..9104c9505 100644
--- a/util/test/demos/demos.vcxproj.filters
+++ b/util/test/demos/demos.vcxproj.filters
@@ -451,6 +451,9 @@
D3D12\demos
+
+ D3D12\demos
+
diff --git a/util/test/tests/D3D12/D3D12_RenderTarget_Binds.py b/util/test/tests/D3D12/D3D12_RenderTarget_Binds.py
new file mode 100644
index 000000000..939aa200d
--- /dev/null
+++ b/util/test/tests/D3D12/D3D12_RenderTarget_Binds.py
@@ -0,0 +1,84 @@
+import renderdoc as rd
+import rdtest
+
+
+class D3D12_RenderTarget_Binds(rdtest.TestCase):
+ demos_test_name = 'D3D12_RenderTarget_Binds'
+
+ def check_capture(self):
+ # find the clear
+ draw = self.find_draw("ClearRenderTargetView")
+
+ self.controller.SetFrameEvent(draw.eventId, False)
+
+ pipe: rd.PipeState = self.controller.GetPipelineState()
+
+ self.check_pixel_value(draw.copyDestination, 0.5, 0.5, [1.0, 0.0, 1.0, 1.0])
+
+ self.check('Swapchain' in self.get_resource(draw.copyDestination).name)
+
+ rdtest.log.success("Picked value for clear is as expected")
+
+ draw = draw.next
+
+ self.controller.SetFrameEvent(draw.eventId, False)
+
+ pipe: rd.PipeState = self.controller.GetPipelineState()
+
+ rtvs = pipe.GetOutputTargets()
+ self.check(len(rtvs) == 2)
+
+ self.check_triangle(out=rtvs[0].resourceId, back=[0.0, 1.0, 0.0, 1.0], fore=[1.0, 0.0, 0.0, 1.0])
+ self.check_triangle(out=rtvs[1].resourceId, back=[0.0, 1.0, 0.0, 1.0], fore=[0.0, 0.0, 1.0, 1.0])
+ self.check(self.get_resource(rtvs[0].resourceId).name == 'TextureA')
+ self.check(self.get_resource(rtvs[1].resourceId).name == 'TextureB')
+
+ rdtest.log.success("RTVs at first draw are as expected")
+
+ draw = draw.next
+
+ self.controller.SetFrameEvent(draw.eventId, False)
+
+ pipe: rd.PipeState = self.controller.GetPipelineState()
+
+ rtvs = pipe.GetOutputTargets()
+ self.check(len(rtvs) == 2)
+
+ self.check_triangle(out=rtvs[0].resourceId, back=[0.0, 1.0, 0.0, 1.0], fore=[1.0, 1.0, 0.0, 1.0])
+ self.check_triangle(out=rtvs[1].resourceId, back=[0.0, 1.0, 0.0, 1.0], fore=[0.0, 1.0, 1.0, 1.0])
+ self.check(self.get_resource(rtvs[0].resourceId).name == 'TextureC')
+ self.check(self.get_resource(rtvs[1].resourceId).name == 'TextureD')
+
+ rdtest.log.success("RTVs at second draw are as expected")
+
+ draw = draw.next
+
+ self.controller.SetFrameEvent(draw.eventId, False)
+
+ pipe: rd.PipeState = self.controller.GetPipelineState()
+
+ rtvs = pipe.GetOutputTargets()
+ self.check(len(rtvs) == 2)
+
+ self.check_triangle(out=rtvs[0].resourceId, back=[0.0, 1.0, 0.0, 1.0], fore=[1.0, 0.0, 0.0, 1.0])
+ self.check_triangle(out=rtvs[1].resourceId, back=[0.0, 1.0, 0.0, 1.0], fore=[0.0, 0.0, 1.0, 1.0])
+ self.check(self.get_resource(rtvs[0].resourceId).name == 'TextureE')
+ self.check(self.get_resource(rtvs[1].resourceId).name == 'TextureF')
+
+ rdtest.log.success("RTVs at third draw are as expected")
+
+ draw = draw.next
+
+ self.controller.SetFrameEvent(draw.eventId, False)
+
+ pipe: rd.PipeState = self.controller.GetPipelineState()
+
+ rtvs = pipe.GetOutputTargets()
+ self.check(len(rtvs) == 2)
+
+ self.check_triangle(out=rtvs[0].resourceId, back=[0.0, 1.0, 0.0, 1.0], fore=[1.0, 1.0, 0.0, 1.0])
+ self.check_triangle(out=rtvs[1].resourceId, back=[0.0, 1.0, 0.0, 1.0], fore=[0.0, 1.0, 1.0, 1.0])
+ self.check(self.get_resource(rtvs[0].resourceId).name == 'TextureG')
+ self.check(self.get_resource(rtvs[1].resourceId).name == 'TextureH')
+
+ rdtest.log.success("RTVs at fourth draw are as expected")