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Set up pipeline viewers to re-draw the mesh icon in an appropriate color
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@@ -371,6 +371,8 @@ D3D11PipelineStateViewer::D3D11PipelineStateViewer(ICaptureContext &ctx,
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ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true});
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m_Common.setMeshViewPixmap(ui->meshView);
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ui->iaLayouts->setFont(Formatter::PreferredFont());
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ui->iaBuffers->setFont(Formatter::PreferredFont());
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