From fcb822b02103c92f2b3c0302efbd40cdc33dfc60 Mon Sep 17 00:00:00 2001 From: baldurk Date: Fri, 27 Nov 2015 21:11:50 +0100 Subject: [PATCH] Update release notes - mesh output data is now available! --- ReleaseNotes.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/ReleaseNotes.md b/ReleaseNotes.md index a31c92ce1..a4627f9f1 100644 --- a/ReleaseNotes.md +++ b/ReleaseNotes.md @@ -19,6 +19,7 @@ Current Support * Simple disassembly/reflection of SPIR-V to determine which descriptors to read for read-only resources and uniform buffers. The uniform buffers will be listed separately and the member variables filled out. * Simple display of most 2D textures with mips in the texture viewer. * You can view mesh input data both as data and a 3D preview +* Mesh output data after vertex shader is fetched and displayed * Render overlays like Drawcall highlight, wireframe, depth-test pass/fail etc * Texture range auto-fit and histogram display * Threading should be pretty efficient - no heavy locks on common paths (outside of creation/deletion) @@ -32,7 +33,6 @@ Known Issues * 'Quad overdraw' debug overlays aren't implemented. * Saving textures is not supported. * Queue-level API events are not properly listed. API calls between draw-type vkCmd... are listed. -* No post-transform mesh data is fetched * No drawcall timings. Future work, post 1.0 @@ -44,6 +44,7 @@ In no particular order, features that are not planned until after 1.0. * Stepping inside vkCmdExecuteCommands * Support for replaying captures on a different machine to where they were captured * Shader debugging +* Mesh output data after geometry and tessellation shaders * Vertex picking * Pixel history * Custom visualisation shaders