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Don't refresh current event every ContinueDebug
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@@ -618,6 +618,8 @@ void ShaderViewer::debugShader(const ShaderBindpointMapping *bind, const ShaderR
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finished = nextStates.empty();
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} while(!finished);
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r->SetFrameEvent(m_Ctx.CurEvent(), true);
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m_States = states;
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for(const ShaderVariableChange &c : GetCurrentState().changes)
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