Don't refresh current event every ContinueDebug

This commit is contained in:
baldurk
2020-02-24 14:23:02 +00:00
parent 4d6938614e
commit fd14205d40
2 changed files with 2 additions and 2 deletions
+2
View File
@@ -618,6 +618,8 @@ void ShaderViewer::debugShader(const ShaderBindpointMapping *bind, const ShaderR
finished = nextStates.empty();
} while(!finished);
r->SetFrameEvent(m_Ctx.CurEvent(), true);
m_States = states;
for(const ShaderVariableChange &c : GetCurrentState().changes)