From fd899cdb960d5db37f0c96183fc730c418f24b99 Mon Sep 17 00:00:00 2001 From: baldurk Date: Wed, 17 Jan 2018 14:23:43 +0000 Subject: [PATCH] Fix disassembly not being on top when first debugging a shader --- qrenderdoc/Windows/ShaderViewer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qrenderdoc/Windows/ShaderViewer.cpp b/qrenderdoc/Windows/ShaderViewer.cpp index ce6d710ec..30038a4ea 100644 --- a/qrenderdoc/Windows/ShaderViewer.cpp +++ b/qrenderdoc/Windows/ShaderViewer.cpp @@ -399,7 +399,7 @@ void ShaderViewer::debugShader(const ShaderBindpointMapping *bind, const ShaderR } if(trace || sel == NULL) - sel = m_DisassemblyView; + sel = m_DisassemblyFrame; if(shader->debugInfo.files.size() > 2) addFileList();