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Add a print of current GL vendor/renderer/version when doing checks
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@@ -63,6 +63,15 @@ void DoVendorChecks(const GLHookSet &gl, GLWindowingData context)
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RDCEraseEl(ExtensionSupported);
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RDCEraseEl(VendorCheck);
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if(gl.glGetString)
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{
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const char *vendor = (const char *)gl.glGetString(eGL_VENDOR);
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const char *renderer = (const char *)gl.glGetString(eGL_RENDERER);
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const char *version = (const char *)gl.glGetString(eGL_VERSION);
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RDCLOG("Vendor checks for %u (%s / %s / %s)", GLCoreVersion, vendor, renderer, version);
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}
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if(gl.glGetStringi)
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{
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for(int i=0; i < numExts; i++)
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