Add a print of current GL vendor/renderer/version when doing checks

This commit is contained in:
baldurk
2014-12-26 12:50:59 +00:00
parent 23fd72b6ef
commit fd9d49f13e
+9
View File
@@ -63,6 +63,15 @@ void DoVendorChecks(const GLHookSet &gl, GLWindowingData context)
RDCEraseEl(ExtensionSupported);
RDCEraseEl(VendorCheck);
if(gl.glGetString)
{
const char *vendor = (const char *)gl.glGetString(eGL_VENDOR);
const char *renderer = (const char *)gl.glGetString(eGL_RENDERER);
const char *version = (const char *)gl.glGetString(eGL_VERSION);
RDCLOG("Vendor checks for %u (%s / %s / %s)", GLCoreVersion, vendor, renderer, version);
}
if(gl.glGetStringi)
{
for(int i=0; i < numExts; i++)