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Implement CGLPlatform using CGL and NSOpenGLContext
* On replay on macOS we use NSOpenGLContext so we can render to windows. * We have two windowing systems on mac - one for Metal compatible outputs and one for OpenGL compatible outputs.
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@@ -107,20 +107,6 @@ std::string DoStringise(const VendorExtensions &el)
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END_ENUM_STRINGISE();
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}
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template <>
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std::string DoStringise(const WindowingSystem &el)
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{
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BEGIN_ENUM_STRINGISE(WindowingSystem);
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{
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STRINGISE_ENUM_CLASS(Unknown);
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STRINGISE_ENUM_CLASS(Win32);
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STRINGISE_ENUM_CLASS(Xlib);
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STRINGISE_ENUM_CLASS(XCB);
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STRINGISE_ENUM_CLASS(Android);
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}
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END_ENUM_STRINGISE();
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}
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template <>
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std::string DoStringise(const RENDERDOC_InputButton &el)
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{
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