Patch ExecuteIndirect call data to point to replayed GPU addresses

This commit is contained in:
baldurk
2016-10-21 21:44:24 +02:00
parent 1c3b4dfc94
commit febe2b1ad9
12 changed files with 361 additions and 78 deletions
+1 -1
View File
@@ -27,7 +27,7 @@
#include "d3d12_command_list.h"
#include "d3d12_command_queue.h"
std::vector<WrappedID3D12Resource::AddressRange> WrappedID3D12Resource::m_Addresses;
std::vector<GPUAddressRange> WrappedID3D12Resource::m_Addresses;
std::map<ResourceId, WrappedID3D12Resource *> WrappedID3D12Resource::m_List;
std::map<WrappedID3D12PipelineState::DXBCKey, WrappedID3D12PipelineState::ShaderEntry *>