Commit Graph
24 Commits
Author SHA1 Message Date
baldurk 395d8079e6 Don't test MSAA with A8_UNORM formats in VK_Texture_Zoo
* This is apparently in a format capability class to R8 it seems, and since we
  don't expect anyone to be rendering to A8 let alone in MSAA, there's no point
  in testing this.
2025-04-28 17:26:53 +01:00
Tristan Ritchie 2eade4650b Add support for VK_KHR_maintenance5 2025-03-19 15:43:08 +00:00
baldurk 2322e165de Update copyright years to 2025 2025-03-14 18:54:37 +00:00
baldurk 9f4f0e6aa1 Update copyright years to 2024 2024-02-12 11:04:52 +00:00
baldurk 9d39b8e1a8 Reformat code for clang-format 15 2023-09-05 11:02:08 +01:00
baldurk 38afb7c8ad Fix handling of S8 multisampled textures. Closes #2883 2023-03-14 16:32:06 +00:00
baldurk d47e79ae07 Update copyright years to 2023 2023-02-01 12:23:32 +00:00
baldurk fcdea67879 Update copyright years to 2022 2022-02-17 17:38:32 +00:00
baldurk 9a75846343 Only provide mutable format list when needed 2022-02-08 18:07:38 +00:00
baldurk 4a379408f9 Patch VkImageFormatListCreateInfo for MSAA textures
* Since we're using mutable format to cast them to UINT for copies, we need to
  ensure that the correct format is in the create info list.
2021-02-22 12:38:43 +00:00
baldurk 20d8ae2dcf Fix display of 3D texture slices when linear sampling
* When displaying mip 0 of a texture at less than 100% zoom we linear sampling,
  but we don't want to linear sample across slices. Adding a half pixel offset
  in z ensures we sample precisely on the slice itself.
2021-01-20 17:15:34 +00:00
baldurk 026da176bb Update copyright years to 2021 2021-01-13 13:56:10 +00:00
baldurk 804f659e8c Only warn if an image is seemingly reported as supported
* Some drivers return VK_SUCCESS even for formats that aren't supported.
2020-10-19 17:44:37 +01:00
baldurk a0a373a8e1 Fix handling of buffer truncation and zero-sized buffers 2020-05-29 17:26:29 +01:00
baldurk ff62ab501c Add helpers for creating samplers 2020-05-27 22:38:04 +01:00
baldurk f622ac36d6 Standardise layout of packed texture formats on disk/network
* We preserve each API's interpretation of bit order for packed formats like
  RGBA4 or R5G6B5 when displaying the raw data in the UI, but when we need to
  proxy it or save to disk, we always transform to D3D's order as standard.
* This allows us to proxy them reliably because we always have a standard bit
  order and APIs that need a different order transform when fetching data to the
  standard format, or setting proxy data from the standard format.
2020-05-18 13:21:55 +01:00
baldurk 06570ea7ad Remove backbuffer comparisons from test suite, simplify default triangle
* It's not particularly scalable and can be brittle to driver changes, and we
  can use targeted specific pixel tests to check what we really want - to see if
  the output has rendered correctly.
* Overlay tests still check files directly - this is a future refactor to
  remove.
2020-02-11 17:11:33 +00:00
baldurk 2916c0f9f7 Update copyright years to 2020 2020-01-06 16:20:45 +00:00
baldurk dbbfe4c35c Fix clang warning about adding to string literal
* This is what we want to do but it's admittedly quite strange
2019-12-20 15:09:33 +00:00
baldurk 82745ce562 Add some markers to vulkan texture zoo data rendering 2019-12-19 21:50:13 +00:00
baldurk 2620f0bb8c Add missing BGR flip for UINT/SINT textures in vulkan texture zoo 2019-12-19 21:50:13 +00:00
baldurk 39793cf850 Renderpass barriers apply to whole 3D texture even when using one slice
* When the renderpass has an initialLayout = UNDEFINED, that applies to the
  whole resource on 3D textures even if we're only rendering to a slice at a
  time
2019-12-12 17:58:51 +00:00
baldurk f8ff6b4f6c Fix parameters for rendering 3D depth images in texture zoos 2019-12-12 17:58:51 +00:00
baldurk 279a2ec69d Add texture zoo tests
* These tests ensure that texture rendering works correctly for all different
  types of texture types, and for all formats, across different APIs, including
  across a remote-proxy connection.
2019-11-26 17:38:27 +00:00